VRWorks Unreal Engine Branch adds support for VR SLI, Lens Matched Shading, and Single Pass Stereo

GameWorks, VRWorks

David Coombes, posted Sep 20 2016

NVIDIA has released a new VRWorks-enabled branch of Unreal Engine, adding support for new Pascal VRWorks. With this branch, Unreal developers can now easily take advantage of features including Lens Matched Shading, Single Pass Stereo, VR SLI and Multi-res Shading.

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Vulkan C++ Bindings reloaded

GameWorks, GameWorks Expert Developer, DesignWorks, Vulkan

Markus Tavenrath, posted Sep 19 2016

A few months have passed since we’ve wrote about the Vulkan C++ bindings on the developer blog.

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Epic Games and NVIDIA VR Funhouse Game Jam

GameWorks, VRWorks, VR

David Coombes, posted Sep 06 2016

We are excited to announce a VR Funhouse Game Jam in partnership with Epic Games, Valve and HTC in Hamburg, Germany.

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VR Funhouse Source and Mod Kit now available for Modders

GameWorks, VRWorks

David Coombes, posted Aug 31 2016

VR Funhouse is NVIDIA's first game. Built with Unreal Engine, it's a VR experience packed with technology from VRWorks and GameWorks.

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