Movie quality Cloth and Fluid Simulation with NVIDIA FleX

GameWorks, FleX

David Coombes, posted Dec 21 2016

FleX is a unified particle physics framework that can be used for all kinds of real-time simulations for all object types: rigid- and soft-bodies as well as fluids and gases. It utilizes the power of CUDA and NVIDIA GPUs and can do simulations with tens of thousands of particles in real-time. It's only natural to wonder whether FleX can produce results applicable not only for real-time, but also for high-precision simulation for animations and feature films.

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VR Funhouse Mod Contest Update

GameWorks, VRWorks

David Coombes, posted Dec 14 2016

VR Funhouse is NVIDIA’s open source VR Game that is moddable by the community. We are running a contest to find the best mods out there. As well as getting to share their work with the community, modders can win great prizes including Cash and GeForce GTX graphics cards.

Vr Funhouse is built on Unreal Engine 4 from Epic Games. Anyone can create mods using our custom game editor and UE4’s visual scripting system, no coding is required.

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Linux Graphics Debugger 2.0 released, with a new Range Profiler and supporting Pascal GPUs

GameWorks, GameWorks Expert Developer

Robert Bischof, posted Dec 06 2016

Linux Graphics Debugger is a 3D graphics development tool that allows developers to debug and profile OpenGL 4.x applications. This must-have tool allows developers to get the most out the latest NVidia GPUs on a variety of Linux distributions. Release 2.0 brings frame debugging and profiling support to the NVIDIA Pascal GPU family and a new range profiler to view how your application utilizes the GPU.

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Bringing Ultimate Chicken Horse to SHIELD

GameWorks, SHIELD Stories, NVIDIA Shield

Michael Herauf, posted Dec 02 2016

Ultimate Chicken Horse is a party platformer where you build the level as you play, taking turns placing traps and hazards and trying to screw your friends out of a win.

Each turn, place more items in the level before running through, and try to create a level that's just barely too hard for your friends, but easy enough for you. If everyone reaches the end of the level, no one gets any points, so be dangerous!



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Driver and New Sample for VK_NVX_device_generated_commands

GameWorks, GameWorks Expert Developer, Vulkan, DesignWorks

Mathias Schott, posted Dec 01 2016

Recently we introduced the VK_NVX_device_generated_commands (DGC) Vulkan extension, which allows rendering commands to be generated entirely on the GPU. Earlier this week, we added support for VK_NVX_device_generated_commands to our Windows and Linux release drivers.

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