Linux Graphics Debugger 2.1 released with support for Fedora 25

Linux Graphics Debugger, GameWorks

Robert Bischof, posted May 09 2017

Linux Graphics Debugger 2.1 is available for download under the NVIDIA GameWorks Registered Developer Program. This maintenance release adds support for the Fedora 25 OS and fixes a number of bugs.

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VRWorks Audio SDK in-depth

VRWorks, Signal / Audio Processing, DesignWorks, GameWorks, GameWorks Expert Developer, GameWorks VR, Unreal Engine 4

Abhijit Patait, posted May 03 2017

Introduction

Proliferation of VR use-cases in gaming and professional visualization is putting increasing demands on realism and user immersion. This is particularly true in the gaming world, wherein absence of subtle environmental clues can make a significant difference to the gamer’s interest in the game and hence the game’s success.

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DesignWorks GTC 2017 Release is now available!

DesignWorks, OptiX, Iray, MDL, Video Processing, GVDB, Voxels

Vincent Brisebois, posted May 02 2017

Get the latest SDK and tools designed for developers creating professional graphics, advanced rendering, video processing, material design, and 3D printing. We are excited to share a comprehensive update of our innovative and industry leading SDKs and tools for the DesignWorks GTC 2017 release.

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VRWorks Support for Unity Now Available

GameWorks, GameWorks Expert Developer, VRWorks, DesignWorks, VR, Unity Engine

Vincent Brisebois, posted Apr 26 2017

Continuing our joint effort to deliver amazing VR experiences, game development platform Unity today released 2017.1.0 Beta 2 which enables support for our VRWorks technology.

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Microsoft PIX Adds NVIDIA GPU Counters

GameWorks, DirectX 12

David Coombes, posted Mar 28 2017

At GDC 17 Microsoft announced the addition of NVIDIA hardware performance counters to PIX. PIX is Microsoft's DirectX 12 performance tuning and debugging tool for game developers. The counters are implemented using PerfWorks, NVIDIA's C++ API. Nearly 300 counters are exposed giving developers a deeper insight into the performance and rendering of their applications than was previously possible.

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