Vulkan Memory Management

GameWorks, GameWorks Expert Developer, Vulkan

Chris Hebert, posted Feb 04 2016

Vulkan offers another key difference to OpenGL with respect to memory allocation. When it comes to managing memory allocations as well as assigning it to individual resources, the OpenGL driver does most of the work for the developer. This allows applications to be developed, tested and deployed very quickly.

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GameWorks, GameWorks Expert Developer, NVIDIA Shield

Anthony Cascio, posted Feb 02 2016

2016 is going to be a very exciting year for NVIDIA at GDC. We’ll be demonstrating the most advanced real-time rendering for VR and video games, as well as the NVIDIA SHIELD platform.

Between our booth, developer labs, presentations, meetings, and other activities, this is going to be our biggest, most exciting GDC yet.

We can't wait to see you at the show!

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Vulkan Shader Resource Binding

GameWorks, GameWorks Expert Developer, Vulkan

Christoph Kubisch, posted Jan 28 2016

In this blog post we will go into further details of one of the most common state changes in scene rendering: binding shader resources such as uniform- or storage-buffers, images or samplers.

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New and improved GameWorks Developer Tools for all of your development needs

GameWorks, Android, Developer Tools, CodeWorks, Nsight Visual Studio Edition, DirectX 12, Linux Graphics Debugger, Nsight Tegra Visual Studio Edition, Tegra Graphics Debugger, Tegra System Profiler, PerfKit

Eric Foo, posted Jan 18 2016

The latest NVIDIA GameWorks developer tools helps you optimize your applications for a variety of platforms. Both desktop and mobile developer tools have updated releases with many new features – check them out!

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GameWorks 2015 Year in Review


David Coombes, posted Jan 18 2016

Many of this year's most exciting PC games feature GameWorks technologies. We worked closely with developers to put ten different GameWorks modules including HBAO+, HairWorks and FleX into more than a dozen games. These high-octane titles feature amazing particles, realistic hair, and cinematic post processing to rival Hollywood.

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