Deep Learning for Games

GameWorks Expert Developer

David Coombes, posted Mar 23 2017

Deep learning, a branch of artificial intelligence is revolutionizing modern computing. It is being used to develop solutions that range from improved cancer screening to self-driving cars. It has been used to create art, play games and deliver customer insights. NVIDIA brought presentations, demos and training materials to GDC17.

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VRWorks SDK 2.3 Now Available

GameWorks, VRWorks

Anthony Cascio, posted Mar 15 2017

NVIDIA has released the new VRWorks SDK for application and headset developers along with the GeForce driver version 378.78.

The driver is available for download at: https://www.nvidia.com/download/index.aspx and the SDK has been posted at https://developer.nvidia.com/vrworks.

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Capturing and Sharing the Art of Games

GameWorks

David Coombes, posted Mar 02 2017

This year at GDC we are announcing two features that allow gamers to share their experiences. The Ansel SDK enables in-game photography, letting players create beautiful art directly from your game. ShadowPlay Highlights automatically captures their greatest gaming moments and then makes it easy to share them through the GeForce Experience in-game overlay.

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NVIDIA Flex 1.1.0 released

GameWorks, FleX

David Coombes, posted Mar 01 2017

We are pleased to announce the release of Flex 1.1.0, available immediately to all registered NVIDIA developers. Flex 1.1.0 is the largest update to Flex since its initial release, and this post will cover a few of the most notable new features.

To get started, the latest release package is available from the developer zone here.

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Physics and Simulation at GDC17

GameWorks

David Coombes, posted Mar 01 2017

If you are a simulation programmer looking to take your game to the next level of interactivity we have loads of great content for you at GDC. We have talks on D3D Asynchronous compute, GPU accelerated rigid bodies and a talk on advanced animation techniques in Unreal Engine 4. Be sure to attend our sponsored sessions and also stop by the booth, talk to the engineers and try the demos.

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