NVIDIA GDC Vulkan Driver available now!

Vulkan, VRWorks, GameWorks Expert Developer, Maxwell, pascal, GDC17

Mathias Schott, posted Feb 27 2017

We are happy to announce the immediate availability of the NVIDIA GDC Vulkan developer driver which supports not only that extensions that Khronos just released, but also a set of Vulkan extensions that provide the multi-projection functionality of our Maxwell and Pascal GPU architectures, which is the foundation for technology such as VRWorks, fast voxelization, and single pass cubemap renderin

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Nsight Visual Studio Edition 5.3 at GDC 2017

Nsight Visual Studio Edition, GameWorks Expert Developer, GameWorks

Robert Bischof, posted Feb 27 2017

NVIDIA Nsight™ Visual Studio Edition 5.3 - being shown at GDC 2017 - will soon be available for download in the NVIDIA Registered Developer Program.

This release adds OpenVR support alongside the current Oculus SDK support for virtual reality development in Direct3D and OpenGL applications. Vive and Oculus demos will be on display at the NVIDIA booth.

We’ll also be showing off Nsight’s frame debugging and profiling on laptops using Windows 10 Hybrid mode.

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NVIDIA at GDC17

GameWorks, GDC17

David Coombes, posted Feb 23 2017

The Game Developer Conference will return to San Francisco on Feb 27th 2017 for 5 days of tutorials, presentations and the expo. This will be NVIDIA’s biggest year yet. Our booth with be packed with the hottest tech and we have 16 sponsored sessions. New for this year we have talks about deep learning, the AI technique that is revolutionizing computer science. Read on to find out more.

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Advanced Rendering at GDC17

GameWorks, GDC17

David Coombes, posted Feb 21 2017

NVIDIA is synonymous with graphics. At GDC 2017 we have a wide range of talks on advanced rendering techniques that can be used to improve the performance and look of your game.

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Postmortems at GDC17

GameWorks

David Coombes, posted Feb 21 2017

Theory is one thing, but it's no substitute for experience. That’s why postmortems are often the best attended talks at GDC. NVIDIA engineers work closely with all kinds of developers throughout the year to ensure that their games are the best they can possibly be. We share some of the knowledge gained in 3 developer sessions.

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