Lens Matched Shading and Unreal Engine 4 Integration Part 2
GameWorks, GameWorks Expert Developer, Unreal Engine 4, VRWorks
Edward Liu, posted Jan 18 2017
This section of the post will focus on integrating Lens Matched Shading into Unreal Engine 4. We hope that this will serve as an example and provide guidance for developers who are interested in integrating LMS into their own engines. We will first provide an overview of how LMS works within the deferred shading framework before taking a more in-depth look at some specific rendering features and explaining the nitty-gritty details of making them work with LMS.