NVIDIA has released a new VRWorks-enabled branch of Unreal Engine, adding support for new Pascal VRWorks. With this branch, Unreal developers can now easily take advantage of features including Lens Matched Shading, Single Pass Stereo, VR SLI and Multi-res Shading.
Lens Matched Shading uses NVIDIA Pascal hardware features to improve upon Multi-Res Shading, ensuring frame buffer and display pixel rates are matched for optimum performance.
A few months have passed since we’ve wrote about the Vulkan C++ bindings on the developer blog. Since then we’ve constantly been improving the API to simplify the usage to make it even easier to use Vulkan. Most of the improvements in this update are related to array handling and error handling, though we’ve also changed the basic interface a little bit.
Last week we announced the release of our VR Funhouse Mod Kit allowing developers and hobbyists to create new experiences using Unreal Engine with integrated VRWorks and GameWorks technologies. This week, we are excited to announce a VR Funhouse Game Jam in partnership with Epic Games, Valve and HTC in Hamburg, Germany on the MS Bleichen (September 24-26).
VR Funhouse is NVIDIA's first game. Built with Unreal Engine, it's a VR experience packed with technology from VRWorks and GameWorks. Developers and modders can now access the source, using the VR Funhouse Mod Kit, allowing them to create mods and games to share with the world via Steam Workshop.