Lens Matched Shading and Unreal Engine 4 Integration Part 1

GameWorks, GameWorks Expert Developer, Unreal Engine 4, VRWorks

Edward Liu, posted Jan 18 2017

Introduction

Lens Matched Shading (LMS) is one of the new technologies introduced along with the Pascal architecture, with the specific purpose of improving the performance and efficiency of Virtual Reality (VR) rendering. LMS achieves both better perf and perceived image quality than Maxwell's Multi Resolution Shading (MRS) technique.

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High Dynamic Range 4k 144Hz G-Sync monitors announced at CES 17

GameWorks, HDR

David Coombes, posted Jan 06 2017

This week at CES, NVIDIA announced a revolution in monitor technology, unveiling the world's first HDR PC gaming monitors. HDR monitors produce an image with wider color gamut, higher contrast, saturation and brightness, more closely matching human vision.

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Movie quality Cloth and Fluid Simulation with NVIDIA FleX

GameWorks, FleX

David Coombes, posted Dec 21 2016

FleX is a unified particle physics framework that can be used for all kinds of real-time simulations for all object types: rigid- and soft-bodies as well as fluids and gases. It utilizes the power of CUDA and NVIDIA GPUs and can do simulations with tens of thousands of particles in real-time. It's only natural to wonder whether FleX can produce results applicable not only for real-time, but also for high-precision simulation for animations and feature films.

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VR Funhouse Mod Contest Update

GameWorks, VRWorks

David Coombes, posted Dec 14 2016

VR Funhouse is NVIDIA’s open source VR Game that is moddable by the community. We are running a contest to find the best mods out there. As well as getting to share their work with the community, modders can win great prizes including Cash and GeForce GTX graphics cards.

Vr Funhouse is built on Unreal Engine 4 from Epic Games. Anyone can create mods using our custom game editor and UE4’s visual scripting system, no coding is required.

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Linux Graphics Debugger 2.0 released, with a new Range Profiler and supporting Pascal GPUs

GameWorks, GameWorks Expert Developer

Robert Bischof, posted Dec 06 2016

Linux Graphics Debugger is a 3D graphics development tool that allows developers to debug and profile OpenGL 4.x applications. This must-have tool allows developers to get the most out the latest NVidia GPUs on a variety of Linux distributions. Release 2.0 brings frame debugging and profiling support to the NVIDIA Pascal GPU family and a new range profiler to view how your application utilizes the GPU.

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