NVIDIA has released the new VRWorks SDK for application developers

VRWorks, GameWorks, GameWorks Expert Developer

Anthony Cascio, posted Oct 14 2016

NVIDIA has released the new VRWorks SDK for application developers. The SDK requires the usage of driver 372.90 or above.

The VRWorks SDK contains NVIDIA's APIs, samples and documentation for Virtual Reality application and headset developers.

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Shadow Warrior 2 adds Multi-Res Shading to boost frame rate


David Coombes, posted Oct 13 2016

Shadow Warrior 2 from Flying Wild Hog is an over the top first person shooter. It is also the first non VR game to use NVIDIA Multi-Res Shading (MRS) technology to increase performance. MRS was initially conceived to accelerate VR applications by rendering the perimeter of the frame at a lower resolution when compared to the center. As it turns out, this technology also works great in regular games especially at high resolutions where pixel shading can become a bottleneck.

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Getting Vulkan Ready For VR

Vulkan, GameWorks, DesignWorks, VRWorks, GameWorks Expert Developer

James Jones, posted Oct 05 2016


Authors: James Jones, Mathias Schott

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VRWorks Unreal Engine Branch adds support for VR SLI, Lens Matched Shading, and Single Pass Stereo

GameWorks, VRWorks

David Coombes, posted Sep 20 2016

NVIDIA has released a new VRWorks-enabled branch of Unreal Engine, adding support for new Pascal VRWorks. With this branch, Unreal developers can now easily take advantage of features including Lens Matched Shading, Single Pass Stereo, VR SLI and Multi-res Shading.

Lens Matched Shading uses NVIDIA Pascal hardware features to improve upon Multi-Res Shading, ensuring frame buffer and display pixel rates are matched for optimum performance.

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