Lens Matched Shading and Unreal Engine 4 Integration Part 2

GameWorks, GameWorks Expert Developer, Unreal Engine 4, VRWorks

Edward Liu, posted Jan 18 2017

Engine Integration

This section of the post will focus on integrating Lens Matched Shading into Unreal Engine 4. We hope that this will serve as an example and provide guidance for developers who are interested in integrating LMS into their own engines. We will first provide an overview of how LMS works within the deferred shading framework before taking a more in-depth look at some specific rendering features and explaining the nitty-gritty details of making them work with LMS.

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Lens Matched Shading and Unreal Engine 4 Integration Part 1

GameWorks, GameWorks Expert Developer, Unreal Engine 4, VRWorks

Edward Liu, posted Jan 18 2017

Introduction

Lens Matched Shading (LMS) is one of the new technologies introduced along with the Pascal architecture, with the specific purpose of improving the performance and efficiency of Virtual Reality (VR) rendering. LMS achieves both better perf and perceived image quality than Maxwell's Multi Resolution Shading (MRS) technique.

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High Dynamic Range 4k 144Hz G-Sync monitors announced at CES 17

GameWorks, HDR

David Coombes, posted Jan 06 2017

This week at CES, NVIDIA announced a revolution in monitor technology, unveiling the world's first HDR PC gaming monitors. HDR monitors produce an image with wider color gamut, higher contrast, saturation and brightness, more closely matching human vision.

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Movie quality Cloth and Fluid Simulation with NVIDIA FleX

GameWorks, FleX

David Coombes, posted Dec 21 2016

FleX is a unified particle physics framework that can be used for all kinds of real-time simulations for all object types: rigid- and soft-bodies as well as fluids and gases. It utilizes the power of CUDA and NVIDIA GPUs and can do simulations with tens of thousands of particles in real-time. It's only natural to wonder whether FleX can produce results applicable not only for real-time, but also for high-precision simulation for animations and feature films.

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