This sample project demonstrates the use of multiple materials on a 350Z model.
This project demonstrates the use of Visual Styles to manage multiple looks across a single piece of geometry.
The DirectX10 project includes materials which demonstrate the use of geometry shaders and stream out. Make sure to rebuild all, and then hit the Play button to see the Pipes material.
The Simple Shadows project demonstrates basic shadow mapping techniques in FX Composer.
Take a tour of several different materials from the NVIDIA Shader Library.
PCSS Soft Shadows
Experiment with PCSS soft shadows directly in FX Composer. You can also read the Integrating Realistic Soft Shadows Into Your Game Engine white paper which explains the technique in detail.
This project contains a scene with a teapot with a glow post-processing shader.