Eurographics 2004 Presentations
Eurographics 2004 Presentations
This page lists the presentations from our sessions at Eurographics 2004. For each talk, we provide slides in PDF format, along with a brief description (helpful for talks with titles that aren't quite self-explanatory).
You can select individual presentations to download below, or get them all in one convenient ZIP file.
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Session/Talk Title |
Description |
Course Notes: Programming Graphics Hardware | A compilation of notes for the "Programming Graphics Hardware" course. |
Introduction to the Hardware Graphics Pipeline | Introduces the concept of real-time graphics, the GPU, where a GPU fits into a PC's architecture, and covers the evolution of GPUs over time. |
Controlling the GPU from the CPU: The 3D API | Outlines how to use 3D APIs to allow CPU programs to communicate with the GPU. |
Programming the GPU: High-Level Shading Languages | Discusses the evolution of GPU programming models, culminating in the development of high-level shading languages such as HLSL, GLSL, and Cg. |
Optimizing the Graphics Pipeline | Explains how to achieve maximum performance when rendering high-quality imagery by understanding and removing pipeline bottlenecks. |
Advanced Rendering Techniques | Showcases the advanced effects that current graphics processors are capable of achieving in real-time. Covers Nalu, the launch demo for the GeForce 6 Series GPUs. |
General-Purpose Computation Using Graphics Hardware | Covers some of the new applications of GPUs in non-graphics scenarios, and how mapping problems to the GPU can result in dramatic performance increases. |