NVIDIA DriveOS Linux NSR SDK API Reference
7.0.3.0 Release
GL.h
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/*
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* SPDX-FileCopyrightText: Copyright (c) 2016-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: LicenseRef-NvidiaProprietary
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*
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* NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
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* property and proprietary rights in and to this material, related
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* documentation and any modifications thereto. Any use, reproduction,
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* disclosure or distribution of this material and related documentation
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* without an express license agreement from NVIDIA CORPORATION or
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* its affiliates is strictly prohibited.
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*/
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#ifndef DWGL_GL_H_
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#define DWGL_GL_H_
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#include <dw/core/base/Config.h>
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// clang-format off
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#ifdef DW_USE_EGL
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#include <GLES3/gl3.h>
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#include <GLES3/gl31.h>
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#include <GLES3/gl32.h>
// needed for glFramebufferTexture()
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#include <GLES2/gl2ext.h>
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#define _GLESMODE
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#else
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// On non GLES platforms we will use GLEW
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#ifndef USE_GLEW
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#define USE_GLEW
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#endif
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#ifndef GLEW_STATIC
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#define GLEW_STATIC // We will always include GLEW as static
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#endif
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#include <GL/glew.h>
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#include <GL/glu.h>
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#endif
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// clang-format on
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#endif // DWGL_GL_H_
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© 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
Subject to Change | For test and development only.
Thu May 8 2025 00:05:06 | PR-10721-6.0