DriveWorks SDK Reference
5.16.65 Release
For Test and Development only

FrameCaptureExtra.h
Go to the documentation of this file.
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30
47#ifndef DWGL_FRAMECAPTUREEXTRA_H_
48#define DWGL_FRAMECAPTUREEXTRA_H_
49
50#include "FrameCapture.h"
51
52#ifdef __cplusplus
53extern "C" {
54#endif
55
69
83
95
106DW_DEPRECATED("dwFrameCapture_appendFrameCUDAAsync: this function is deprecated, replace with the dwFrameCapture_appendFrameAsync")
108
109#ifndef VIBRANTE
120dwStatus dwFrameCapture_appendFrameCPUAsync(const dwImageCPU* img, dwFrameCaptureHandle_t framecapture);
121#else
133#endif
144#if VIBRANTE_PDK_DECIMAL >= 6000400
145DW_DEPRECATED("dwFrameCapture_appendFrameGLAsync: this function is deprecated, replace with the dwFrameCapture_appendFrameAsync")
146#endif
148
149#ifdef __cplusplus
150}
151#endif
153#endif // DWGL_FRAMECAPTUREEXTRA_H_
dwStatus
Status definition.
Definition: ErrorDefs.h:44
NVIDIA DriveWorks API: FrameCapture Methods
#define DW_DEPRECATED(msg)
Definition: Exports.h:68
struct dwFrameCaptureObject * dwFrameCaptureHandle_t
Handle to a Frame Capture module object.
Definition: FrameCapture.h:63
DW_VIZ_API_PUBLIC dwStatus dwFrameCapture_appendFrameGLAsync(const dwImageGL *img, dwFrameCaptureHandle_t framecapture)
Asynchronously append a dwImageGL frame to the capture and it's serialized.
DW_VIZ_API_PUBLIC dwStatus dwFrameCapture_appendFrameCUDAAsync(const dwImageCUDA *img, dwFrameCaptureHandle_t framecapture)
Asynchronously append a dwImageCUDA frame to the capture and it's serialized.
DW_VIZ_API_PUBLIC dwStatus dwFrameCapture_start(dwFrameCaptureHandle_t framecapture)
Starts frame capture.
DW_VIZ_API_PUBLIC dwStatus dwFrameCapture_stop(dwFrameCaptureHandle_t framecapture)
Stops frame capture.
DW_VIZ_API_PUBLIC dwStatus dwFrameCapture_appendFrameAsync(const dwImageHandle_t img, dwFrameCaptureHandle_t framecapture)
Asynchronously append a dwImageHandle frame to the capture and it's serialized.
DW_VIZ_API_PUBLIC dwStatus dwFrameCapture_appendFrameNvMediaAsync(const dwImageNvMedia *img, dwFrameCaptureHandle_t framecapture)
Asynchronously append a dwImageNvMedia frame to the capture and it's serialized.
Defines a GL texture image.
Definition: Image.h:61
struct dwImageObject * dwImageHandle_t
Definition: Image.h:105
Defines a CPU-based image.
Definition: Image.h:509
Defines a CUDA image.
Definition: Image.h:523
Defines an NvMedia image.
Definition: Image.h:539
#define DW_VIZ_API_PUBLIC
Definition: Exports.h:49