DriveWorks SDK Reference
5.10.90 Release
For Test and Development only
GL.h
Go to the documentation of this file.
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//
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// Notice
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// ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES
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// information or for any infringement of patents or other rights of third parties that may
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// expressly authorized by NVIDIA. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA CORPORATION & AFFILIATES products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA CORPORATION & AFFILIATES.
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//
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// SPDX-FileCopyrightText: Copyright (c) 2016-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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// SPDX-License-Identifier: LicenseRef-NvidiaProprietary
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//
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// NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
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// documentation and any modifications thereto. Any use, reproduction,
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// disclosure or distribution of this material and related documentation
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// without an express license agreement from NVIDIA CORPORATION or
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//
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#ifndef DWGL_GL_H_
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#define DWGL_GL_H_
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#include <
dw/core/base/Config.h
>
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// clang-format off
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#ifdef DW_USE_EGL
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#include <GLES3/gl3.h>
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#include <GLES3/gl31.h>
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#include <GLES3/gl32.h>
// needed for glFramebufferTexture()
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#include <GLES2/gl2ext.h>
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#define _GLESMODE
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#else
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// On non GLES platforms we will use GLEW
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#ifndef USE_GLEW
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#define USE_GLEW
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#endif
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#ifndef GLEW_STATIC
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#define GLEW_STATIC
// We will always include GLEW as static
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#endif
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#include <GL/glew.h>
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#include <GL/glu.h>
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#endif
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// clang-format on
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#endif
// DWGL_GL_H_
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Config.h
Advance Information | Subject to Change | Prepared and Provided under NDA | Generated by NVIDIA | PR-08397-V5.0