NVIDIA DLSS (Deep Learning Super Sampling) is a neural graphics technology that multiplies performance using AI to create entirely new frames and display higher resolution through image reconstruction—all while delivering best-in-class image quality and responsiveness.
One of the key advantages of a deep learning approach to super sampling is that the AI model can continuously improve through ongoing training on NVIDIA’s supercomputer. In fact, each major production release of DLSS has delivered better image quality across wider ranges of games and applications.
We are inviting the developer community to test the latest experimental DLSS models straight off the supercomputer, and provide us with your feedback. Your early input is important to helping us push the state of the art in AI graphics technology.
Experimental DLSS Models
These models may contain new features or image quality improvements that may end up in official DLSS releases. However, they are not fully validated and may contain regressions.
Download | Synopsis |
---|---|
White Collie 1 | Improved object detail in motion and particle visibility. Also improved the handling of moderate native instability and minimized ghosting. |
White Collie 2 | Alternate improvements for ghosting. |
Please send feedback to your NVIDIA Developer Relations representative, email DLSS-Support@nvidia.com or post at forums.developer.nvidia.com.
Note: Research DLLs do not support signed Window Store applications
Instructions
- Download and Unzip the DLSS Model
- Locate and replace the existing DLL for your game
- Run your game - these DLLs should be compatible with any DLSS 2.x SDK without rebuilding your project
- Anti-cheat or DRM solutions may require you to allow-list the replacement DLL