The included files can be used for the Warping and Intensity adjustment API. What's included: NVIDIA NVAPI Interfaces for per pixel Intensity and Warping.pdf - brief document explaining the new API SampleWarpBlend - Sample implementation code Requirements: - NVIDIA Quadro 1200 class or higher products with Fermi, Kepler, Maxwell or newer GPUs - NVS 810 & 510 - Windows Quadro Display drivers 302.82 or newer Warp and Blend Presentations: - (S3114) Using Warp and Blend API in Distributed and Single Renderer's / Update on Warping Standards, http://on-demand.gputechconf.com/gtc/2013/video/S3114-Using-Warp-Blend-API.mp4 - (S2322) Warping and Blending for Multi-Display Systems, http://on-demand.gputechconf.com/gtc/2012/video/S0322-Warping-Blending-for-Multi-Display-Systems.mp4 http://on-demand.gputechconf.com/gtc/2012/presentations/S0322-Warping-Blending-for-Multi-Display-Systems.pdf - (S4452) Mid-Tier VR: Cost Reducing the Cave by Embracing the GPU http://on-demand.gputechconf.com/gtc/2014/video/S4452-scalable-virtual-reality-gpu-technology.mp4 http://on-demand.gputechconf.com/gtc/2014/presentations/S4452-scalable-virtual-reality-gpu-technology.pdf - (SIG4113) See the Big Picture: Scalable Visualization Solutions for High Resolution Displays http://on-demand.gputechconf.com/gtc/2014/video/S4671-scalable-viz-solutions-high-res-displays.mp4 http://on-demand.gputechconf.com/gtc/2014/presentations/S4671-scalable-viz-solutions-high-res-displays.pdf