This week Valve announced SteamOS targeting the living room and big screen TVs.

Engineers from Valve and NVIDIA have spent a lot of time collaborating on a common goal for SteamOS: to deliver an open-platform gaming experience with superior performance and uncompromising visuals directly on the big screen.

NVIDIA engineers embedded at Valve worked on improving driver performance for OpenGL;  optimizing performance on NVIDIA GPUs; and helping to port Valve’s award-winning content library to SteamOS; and tuning SteamOS to lower latency, or lag, between the controller and onscreen action.

SteamOS is based on Linux and uses OpenGL for rendering. To find out about porting games to Linux check this article.

For more info head over to the NVIDIA corporate blog.