Seamless Compute and OpenGL Graphics Development in NVIDIA Nsight Visual Studio Edition 3.0 and Beyond
NVIDIA Nsight Visual Studio Edition 3.0 is the latest revision of the most advanced GPU-accelerated application development environment for heterogeneous platforms. Sebastien Domin, Sr. Director, Developer Tools, will present the new architecture and feature set of the product that brings CUDA and OpenGL graphics development together within the same development activities. From Debugging GLSL Graphics Shaders and CUDA kernels within the same GPU debugging session, to optimizing applications making complex use of graphics and compute multi-GPUs, from tracing Compute and Graphics asynchronous memory transfers to and from the GPU, Nsight 3.0 unleashes GPU development to a level of integration never seen before. Sebastien will use real world examples to highlight how the development of such GPU-accelerated applications can be more efficiently developed with these new and future versions.
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