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Adding DirectX 11 to an existing game engine or game title can introduce performance bottlenecks in some of the new pipeline stages. In addition, DirectX 11’s multi-core support improves application performance by offloading your API state setup to other threads, but increases the complexity of your rendering code and its interactions with the runtime, driver, and GPU. Parallel Nsight’s powerful Frame Profiler and Analysis features give you the tools you need to tackle this new level of complexity. Russ will demonstrate how game developers can master these new DirectX 11 functionalities and run at full speed through the use of the latest Parallel Nsight performance analysis features.
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