Yesterday’s keynote from Jen-Hsun Huang, NVIDIA’s CEO, showcased a lot of impressive technology and demos.  We encourage you to watch the complete video below to see all the great announcements, but we would like to specifically call out the announcement of the NVIDIA WaveWorks, the real-time Beaufort Scale ocean simulation which was demonstrated during the keynote (the 7:45 mark if you don’t want to wait). 


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This real-time simulated effect has been built into the NVIDIA WaveWorks library, which NVIDIA will provide to developers later this year.  Tomorrow (March 21st), we will present a talk about this library in the Game Development Track, titled “NVIDIA Graphics Technology Libraries for Real-time Rendering.”  This presentation will be held in the Marriott Ballroom 4 from 5:00pm to 5:50pm.  If you are attending the GPU Technology Conference, we encourage you to attend.  If you’re local to the Silicon Valley area, it’s still not too late to purchase a one-day pass for tomorrow’s Game Development sessions (the complete list of presentations for tomorrow is here:  We look forward to seeing you there!


UPDATE!  The PDF of the slide presentation can now be found here.