NVIDIA GameWorks™ pushes the limits of gaming by providing a more interactive and cinematic game experience and thus enabling next gen gaming for current games. We provide technologies e.g. PhysX and VisualFX, which are easy to integrate into games as well as tutorials and tools to quickly generate game content. In addition we also provide tools to debug, profile and optimize your code.
NVIDIA FlameWorks enables cinematic smoke, fire and explosions. It combines a state-of-the-art grid based fluid simulator with an efficient volume rendering engine. The system is highly customizable, and supports user-defined emitters, force fields, and collision objects
PhysX FleX is a particle based simulation technique for real-time visual effects. It will be introduced as a new feature in the upcoming PhysX SDK v3.4. The FleX pipeline encapsulates a highly parallel constraint solver that exploits the GPU’s compute capabilities effectively.
NVIDIA GameWorks technology in released games
Call of Duty: Ghosts is using NVIDIA HairWorks to provide a more realistic Riley and wolves. Each hair asset has about 400-500K hair strands. Most of these hair assets are created on the fly inside the GPU from roughly 10K guide hairs. Additional technologies used in the game are NVIDIA Turbulence for the smoke bombs, as well as TXAA.
Batman Arkham Origins is loaded with NVIDIA GameWorks technologies; NVIDIA Turbulence for the snow, steam/fog and shock gloves as well as PhysX Cloth for ambient cloth. In addition NVIDIA ShadowWorks for HBAO+ and advanced soft shadows and NVIDIA CameraWorks for TXAA and DoF.
NVIDIA GameWorks Developer Tools
NVIDIA GameWorks provides the development tools developers need. Products such as NVIDIA Nsight, Visual Studio Edition are available for both GeForce and Tegra product lines, giving developers the tools they need to quickly and easily optimize game titles for both desktop and mobile. NVIDIA GameWorks provides improved integration, documentation and learning materials.
NVIDIA GameWorks Availability
Portions of NVIDIA GameWorks technologies are already available, see table below. We are working on several updated versions and new content, which will be available for GDC, so stay tuned.
Most popular physics engine: 500+ games
Solutions for complex, realistic effects
|OptiX||Ray Tracing engine and framework||OptiX|
|Graphics Samples||Samples, documentation, tutorials (Coming Soon)|
Build, debug, profile, optimize
NSIGHT Visual Studio Edition
To learn more:
More information on NVIDIA GameWorks will be announced in the coming weeks.
Please sign up for the following Registered Developer Program to gain access to existing products:
- APEX/PhysX Registered Developer Program
- Nsight Visual Studio Edition Registered Developer Program
- Tegra Registered Developer Program