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Plate 1 Cg Shaders in Maya 4.5 Using the Maya Cg Plug-in
Plate 2 Bead Shapes Rendered with Maya and Cg on the NVIDIA Quadro FX
Plate 3 Discreet 3ds max 5 and the 3ds max Cg Plug-in
Plate 4 The 3ds max Cg Plug-in and Connection Editor
Plate 5 Softimage|XSI v.3.0 Integrating Cg
Plate 6 Creating a Double Vision Effect
Plate 7 Combining the Ambient, Diffuse, and Specular Lighting Terms
Plate 8 Six Texture Images Combined to Form a Cube Map
Plate 9 Reflective Environment Mapping
Plate 10 Refractive Environment Mapping
Plate 11 The Fresnel Effect and Chromatic Dispersion
Plate 12 A Grayscale Height Field Converted to a Range-Compressed Normal Map
Plate 13 Bump Mapping a Textured Polygonal Mesh
Plate 14 Nonphotorealistic Rendering
Plate 15 The Dawn Character, Driven by Shaders for the Skin's Surface, Skeletal Skinning, and Shape Blending
Plate 16 NVIDIA Time Machine Demo
Plate 17 NVIDIA Dancing Ogre Demo
Plate 18 Yeti's Gun Metal Game, Using Cg for Advanced Visual Effects
Plate 19 Iritor Online, Using Cg Shaders
Plate 20 Procedural Wood Shader
Plate 21 Depth of Field
Plate 22 Dynamic Reaction Diffusion Textures
Plate 23 Relief Texture Mapping
Plate 24 Bump Reflection Mapping
Plate 25 Detail Normal Maps
Plate 26 Water Interaction
Plate 27 A Procedural Terrain Demo
Plate 28 Realistic Fresnel Reflection Effects
Plate 29 The NVIDIA Cg Browser Interface
Plate 30 A Mechanical Model with a Gooch Cg Shader Applied
Plate 31 Using CgFX to Apply Multiple Shaders to a Ray Gun Model
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