The Cg Tutorial is now available, right here, online. You can purchase a beautifully printed version of this book, and others in the series, at a 30% discount courtesy of InformIT and Addison-Wesley.
Please visit our Recent Documents page to see all the latest whitepapers and conference presentations that can help you with your projects.
Appendix D. Cg Keywords
D.1 Cg Keyword List
Following is the list of Cg reserved words. Words marked with an asterisk are case-insensitive.
In addition to the words on this list, any identifier with two underscores as a prefix (for example, __ newType ) is reserved. Note that matrix and vector types (such as half2x3 or float4 ) are not on this list because they can be used as identifiers. Still, we recommend that you treat the matrix and vector types as reserved words, thereby avoiding confusion.
asm* explicit pixelfragment* template asm_fragment extern pixelshader* texture* auto FALSE private texture1D bool fixed protected texture2D break float* public texture3D case for register textureCUBE catch friend reinterpret_cast textureRECT char get return this class goto row_major throw column_major half sampler TRUE compile if sampler_state try const in sampler1D typedef const_cast inline sampler2D typeid continue inout sampler3D typename decl* int samplerCUBE uniform default interface shared union delete long short unsigned discard matrix* signed using do mutable sizeof vector* double namespace static vertexfragment* dword* new static_cast vertexshader* dynamic_cast operator string* virtual else out struct void emit packed switch volatile enum pass* technique* while
Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and Addison-Wesley was aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals.
The authors and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information or programs contained herein.
The publisher offers discounts on this book when ordered in quantity for bulk purchases and special sales. For more information, please contact:
U.S. Corporate and Government Sales
For sales outside of the U.S., please contact:
Visit Addison-Wesley on the Web: www.awprofessional.com
Library of Congress Control Number: 2002117794
Copyright © 2003 by NVIDIA Corporation
Cover image © 2003 by NVIDIA Corporation
All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form, or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior consent of the publisher. Printed in the United States of America. Published simultaneously in Canada.
For information on obtaining permission for use of material from this work, please submit a written request to:
Pearson Education, Inc.
Rights and Contracts Department
75 Arlington Street, Suite 300
Boston, MA 02116
Fax: (617) 848-7047
Text printed on recycled paper at RR Donnelley Crawfordsville in Crawfordsville, Indiana.
8 9 10111213 DOC 09 08 07
8th Printing, November 2007