By David Coombes, posted Oct 09 2013 at 12:37PM
Tags: Games and Graphics
The Big Android BBQ is the world's preeminent mobile technology conference for Android developers, hackers and enthusiasts. This year, the Big Android BBQ will return to the well-liked Hurst Convention Center in the Dallas Fort Worth area of Texas. NVIDIA's Lars M. Bishop and Seth Williams will be presenting on "Beyond Phones and Tablets: Developing for Dedicated Android Gaming Systems". Be sure to check it out.
Beyond Phones and Tablets: Developing for Dedicated Android Gaming Systems
Android gaming has come into its own as the Android ecosystem has expanded to include not only tablets and smartphones, but also dedicated gaming handhelds like NVIDIA’s SHIELD and consoles like OUYA. This session will cover a host of topics designed to illustrate the opportunities and challenges encountered when targeting games to the new generation of dedicated Android gaming systems. This will include: Game controller support in Java and NDK code, interaction design for external display-based platforms, supporting a wide range of display sizes and multiple simultaneous displays. In addition, the session will introduce Regal; a comprehensive, cross-platform, open source support library that makes it easy to handle the range of OpenGL ES extensions available on Android systems. The session will close with a demonstration of how to debug and optimize games using NVIDIA’s Android-based graphical tools environment.
- Saturday, 12 Oct, 1:30-2:30pm
- Title: “Beyond Phones and Tablets: Developing for Dedicated Android Gaming Systems”
- Format: 45min presentation
- Level: Intermediate to Advanced
- Intended Audience: Android game and application programmers interested in designing for dedicated gaming platforms
Lars M. Bishop is a Mobile Developer Technologies Engineer at NVIDIA. For the past 8 years, he has helped developers optimize and improve their applications for mobile and handheld platforms. He specializes in Android application programming, 3D rendering and mobile camera technologies. Prior to NVIDIA, he worked on cross-platform game engines as the CTO of Numerical Design, Limited. He is the co-author of both editions of Essential Mathematics for Games and Interactive Applications: A Programmer's Guide (2004 and 2008, Morgan Kaufman). He holds an ScB in Mathematics/Computer Science from Brown University and an MS in Computer Science from the University of North Carolina at Chapel Hill.
Seth Williams is a Mobile Developer Technologies Engineer at NVIDIA. In the past 7 years there he's worn a few hats. He has worked as a Cg Runtime developer, a Cg shader-wrangler for OpenGL and D3D APIs, and as an OSX OpenGL driver developer, and now helps game developers directly to migrate their titles to mobile platforms and improve performance on Tegra SOCs. Prior to NVIDIA he worked as an OpenGL driver developer at 3Dlabs, and at Intel on their compilers and parallel programming tools. Seth holds a Bachelor of Science in Computer Engineering from University of Illinois at Urbana-Champaign.