At the annual Google I/O developer conference in June, Google announced a raft of new initiatives and technologies for Android. The most exciting pieces for us here at NVIDIA DevZone were:
- The Android L release will support 64 bit processors using ARMv8.
- NVIDIA working with Epic Games and Google to create "Rivalry" to show off the new Android Extension Pack to OpenGL ES 3.1 and the NVIDIA Tegra K1 being the first GPU to support AEP.
- The amazing reception of the Tegra K1 powered Project Tango tablet.
- The launch of Android TV and the ADT-1 developer platform.
What a day!
Android TV in particular is great for gamers and game developers. Over the last year or so, we've seen the rise of micro-consoles but app compatibility has been tricky. With this launch, Google clearly defines what is needed to run games and apps on the TV and provide an excellent user experience.
To help developers get their games and apps ready for Android TV, we've put together the Android TV Developer Guide. Head over to learn development considerations, what to look out for with the Leanback Library, and how to use NVIDIA's suite of developer tools to make your entry to the world of Android TV as quick and easy as possible.