Concept art is often considered the bread and butter of filmmaking, and Ryan Church is the concept design supervisor that’s behind the visuals of many of our favorite films.
Today NVIDIA is releasing the ACM SIGGRAPH 2020 research paper showing how to render dynamic direct lighting and shadows from millions of area lights in real-time. This was previously impossible.
The RTX Developer User Guide is a living knowledge document that details all the latest improvements and optimizations to ray tracing in Unreal Engine 4 (UE4).
We’re bringing back the DXR Spotlight contest for 2020. Last year’s contest was a tremendous success, garnering dozens of entrants and positive press throughout the game and content creation community.
All Unreal Engine developers can now produce sophisticated lighting simulations in their applications. With the release of update 4.25, the engine’s robust ray-tracing features have come out of beta, and are ready for production.
We talked with Andrew Harris (Studio CG Supervisor at Epic Games), Juan Cañada (Lead Programmer, Epic Games), and Juan Collado (FX Artist, Epic Games) to learn about how they are using real-time ray tracing in the production of these cinematic experi
To get the most out of DirectX 12 Ultimate, we’ve provided early public access to the NVIDIA DirectX Ultimate Developer Preview Driver [450.82] on our DirextX developer page, for both NVIDIA GeForce and NVIDIA Quadro.
This post is about the sixth video in this series, the rendering equation. Arguably the most important equation in realistic computer graphics is The Rendering Equation. In this talk we show this equation and explain each term.