Introduction to Real-Time Ray Tracing with Vulkan

Design & Visualization, Game Development, Design and Visualization, Featured, OptiX, ray tracing, RTX, Turing, VKRay, Vulkan

Nadeem Mohammad, posted Oct 10 2018

NVIDIA’s new Turing GPU unleashed real-time ray-tracing in a consumer GPU for the first time. Since then, much virtual ink has been spilled discussing ray tracing in DirectX 12.

Read more

Windows 10 October 2018 Update: Available Now – Includes DirectX Raytracing

Game Development, Development Tools & Libraries, Games, ray tracing, RTX

Nadeem Mohammad, posted Oct 05 2018

Real-time ray tracing has been the holy grail of graphics for decades. At this year’s GDC, NVIDIA and Microsoft joined forces, announcing plans to make this incredible technology accessible to all Windows developers.

Read more

Fast and Fun: My First Real-Time Ray Tracing Demo

Design & Visualization, Game Development, Design and Visualization, DXR, ray tracing, RTX, RTX 2080 Ti, Titan V, Turing

Nadeem Mohammad, posted Oct 03 2018

Editor’s note: What happens when a veteran graphics programmer with substantial experience in old-school ray tracing (in other words, offline rendering), gets hold of hardware capable of real-time ray tracing? I’m finally convinced.

Read more

Video Series: Real-Time Ray Tracing for Interactive Global Illumination Workflows in Frostbite

Game Development, DXR, EA, Frostbite, game develoment, global illumination, ray tracing, RTX

Nadeem Mohammad, posted Oct 02 2018

Real-time ray tracing is upon us. Electronic Arts leads the charge in integrating the technology on an engine level. This video series features Sebastien Hillaire, Senior Rendering Engineer at EA/Frostbite.

Read more

Porsches, Storm Troopers, and Ray Tracing: How NVIDIA and Epic are Redefining Graphics

Features, Game Development, Computer Graphics & Visualization, Games, GeForce, Quadro, ray tracing

Nadeem Mohammad, posted Oct 01 2018

Throughout 2018, NVIDIA and Epic Games have lead the charge in showing what development teams can pull off with real-time ray tracing. During GDC, they worked together to create a short demo entitled “Reflections”   Amazing, isn’t it?

Read more

Video Series: Shiny Pixels and Beyond: Real-Time Ray Tracing at SEED

Game Development, Electronic Arts, GPU, PICA, ray tracing, SEED, Turing

Nadeem Mohammad, posted Sep 19 2018

Video Series: Shiny Pixels and Beyond –  Real-Time Raytracing at SEED SEED, Electronic Art’s “Search for Extraordinary Experiences Divison”, walks through what they’ve learned about real-time ray tracing when they built the impressive “PICA PICA”

Read more

NVIDIA Turing Architecture In-Depth

Accelerated Computing, Artificial Intelligence, Design & Visualization, Game Development, Design and Visualization, DLSS, GPU, machine learning and AI, NVIDIA RTX, ray tracing, RT Core, Tensor Cores, TU102, Turing

Nadeem Mohammad, posted Sep 14 2018

Fueled by the ongoing growth of the gaming market and its insatiable demand for better 3D graphics, NVIDIA® has evolved the GPU into the world’s leading parallel processing engine for many computationally-intensive applications.

Read more

NVIDIA Turing Optimized Developer SDKs

Artificial Intelligence, Design & Visualization, Features, Game Development, Computer Graphics & Visualization, Development Tools & Libraries, Machine Learning & Artificial Intelligence, ray tracing, Turing

Nadeem Mohammad, posted Aug 13 2018

The NVIDIA Turing architecture is one of the biggest leaps in computer graphics in 20 years. Here’s a look at all of the developer software announced to take advantage of this cutting-edge GPU.

Read more

DX12 Ray Tracing Tutorials

Game Development, Development Tools & Libraries, Games, ray tracing

Nadeem Mohammad, posted Aug 10 2018

Real-time ray tracing represents a new milestone in gaming graphics. Game developers have relied on rasterization techniques which looked very, very good.

Read more

RTX Coffee Break: Reference In-Engine Path Tracer (6:22 minutes)

Game Development, Computer Graphics & Visualization, Games, ray tracing, RTX

Nadeem Mohammad, posted Jul 21 2018

A new video tutorial explains why it’s important to have a path tracer in your rendering engine, and detail how the Optix 5.0 AI Denoiser can improve the quality of a rendered image.

Read more