RTX Coffee Break: Ray Traced Ambient Occlusion (4:17 minutes)

Game Development, Computer Graphics & Visualization, Games, ray tracing, RTX

Nadeem Mohammad, posted Jul 13 2018

SSAO (Screen Space Ambient Occlusion) is popular, but a limited process being used in contemporary games. Ray tracing provides better results. We explain why, and prove it with a set of side-by-side examples.

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RTX Coffee Break: Ray Tracing and Denoising (9:52 minutes)

Game Development, Computer Graphics & Visualization, Games, ray tracing, RTX

Nadeem Mohammad, posted Jun 25 2018

Ray tracing can lead to very noisy images without the right tools. In this video, we explain the challenges of developing a real-time denoising solution, and describe the results NVIDIA has achieved using RTX.

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RTX Coffee Break: Introduction to Real-Time Ray Tracing (5:41 minutes)

Game Development, Virtual Reality, Computer Graphics & Visualization, Games, ray tracing, RTX

Nadeem Mohammad, posted Jun 22 2018

Ray tracing will soon revolutionize the way video games look. Ray tracing simulates how rays of light hit and bounce off of objects, enabling developers to create stunning imagery that lives up to the word “photorealistic”.

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Coffee Break Series: Ray Tracing in Games with NVIDIA RTX

Game Development, computer graphics and visualization, Direct3D, DirectX 12, DXR, GameWorks, ray tracing, RTX

Nadeem Mohammad, posted Jun 20 2018

Ray tracing will soon revolutionize the way video games look. Ray tracing simulates how rays of light hit and bounce off of objects, enabling developers to create stunning imagery that lives up to the word “photorealistic”.

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Shaded display re-visited: implementing a ray tracer in MDL

ray tracing, MDL

Carsten Waechter, posted Aug 10 2015

Ray tracing has come a long way since Whitted's legendary paper "An Improved Illumination Model for Shaded Display" and it's about time we

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