Rendering Millions of Dynamic Lights in Real-Time

Graphics / Simulation, Computer Graphics & Visualization, Featured, ray tracing

Nadeem Mohammad, posted May 14 2020

Today NVIDIA is releasing the ACM SIGGRAPH 2020 research paper showing how to render dynamic direct lighting and shadows from millions of area lights in real-time. This was previously impossible.

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Getting Started with Real-Time Ray Tracing and DLSS in Unreal Engine 4

Graphics / Simulation, ray tracing

Nadeem Mohammad, posted May 08 2020

The RTX Developer User Guide is a living knowledge document that details all the latest improvements and optimizations to ray tracing in Unreal Engine 4 (UE4).

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The DXR Spotlight contest is back!

Graphics / Simulation, Computer Graphics & Visualization, Featured, Game Development, ray tracing

Nadeem Mohammad, posted May 05 2020

We’re bringing back the DXR Spotlight contest for 2020. Last year’s contest was a tremendous success, garnering dozens of entrants and positive press throughout the game and content creation community.

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Unreal Engine 4.25 Released, Ray Tracing Features Now Ready for Production

Graphics / Simulation, Development Tools & Libraries, Featured, Game Development, ray tracing

Nadeem Mohammad, posted May 05 2020

All Unreal Engine developers can now produce sophisticated lighting simulations in their applications. With the release of update 4.25, the engine’s robust ray-tracing features have come out of beta, and are ready for production.

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Using Real-Time Ray Tracing in the Production of Fortnite Game Trailers

Graphics / Simulation, Computer Graphics & Visualization, Featured, Game Development, ray tracing

Nadeem Mohammad, posted May 05 2020

We talked with Andrew Harris (Studio CG Supervisor at Epic Games), Juan Cañada (Lead Programmer, Epic Games), and Juan Collado (FX Artist, Epic Games) to learn about how they are using real-time ray tracing in the production of these cinematic experi

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Ray Tracing Essentials Part 7: Denoising for Ray Tracing

Graphics / Simulation, Computer Graphics & Visualization, Featured, ray tracing, webinar

Nadeem Mohammad, posted May 04 2020

This post is about the seventh and final video in this series, Denoising for Ray Tracing.

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DirectX 12 Ultimate Preview Driver Enables DXR 1.1, Mesh Shaders, Variable Rate Shading, and More

Graphics / Simulation, Computer Graphics & Visualization, Featured, ray tracing

Nadeem Mohammad, posted Apr 30 2020

To get the most out of DirectX 12 Ultimate, we’ve provided early public access to the NVIDIA DirectX Ultimate Developer Preview Driver [450.82] on our DirextX developer page, for both NVIDIA GeForce and NVIDIA Quadro.

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Ray Tracing Essentials Part 6: The Rendering Equation

Graphics / Simulation, Computer Graphics & Visualization, Featured, ray tracing

Nadeem Mohammad, posted Apr 22 2020

This post is about the sixth video in this series, the rendering equation. Arguably the most important equation in realistic computer graphics is The Rendering Equation. In this talk we show this equation and explain each term.

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Ray Tracing Essentials Part 5: Ray Tracing Effects

Graphics / Simulation, Computer Graphics & Visualization, Featured, ray tracing, webinar

Nadeem Mohammad, posted Apr 15 2020

Because ray tracing’s operations closely simulate the way light propagates through a scene, it can be used to produce a wide range of effects.

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Developer Blog: Bringing HLSL Ray Tracing to Vulkan

Graphics / Simulation, Development Tools & Libraries, Featured, Game Development, ray tracing

Nadeem Mohammad, posted Mar 11 2020

Many developers port content from DirectX to Vulkan to take advantage of broader market reach. However, porting a title requires porting both the API calls (to Vulkan) and the shaders (to SPIR-V).

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