NVIDIA Extends PhysX for High-Fidelity Simulations, Goes Open Source

Autonomous Machines, Corporate, Gaming, Software, PhysX

Lan-Marie Malin, posted Dec 03 2018

NVIDIA PhysX, the most popular physics simulation engine on the planet, is going open source. We’re doing this because physics simulation — long key to immersive games and entertainment — turns out to be more important than we ever thought.

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Cataclysm: a FLIP Solver with GPU Particles

GameWorks, PhysX

David Coombes, posted Jul 25 2016

Of all the fun things we do at NVIDIA, pushing the limits of real-time physics simulation is always near the top of our list. Water simulation is a real challenge in a number of ways because everyone knows what water is supposed to look like.

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NVIDIA GameWorks Increases the Pace of Innovation in Unreal Engine 4 Games

PhysX, GameWorks

Michael Skolones, posted Mar 05 2015

NVIDIA has made it easier than ever for game developers to add leading-edge technologies to their Unreal Engine 4 (UE4) games by providing custom UE4 branches for NVIDIA GameWorks technologies on GitHub.

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Latest PhysX Source Code Now Available Free on GitHub

PhysX, GameWorks

Rev Lebaredian, posted Mar 04 2015

NVIDIA today put more than a decade of research, development and investment in gaming physics into the hands of game developers – by offering free source code for NVIDIA PhysX on GitHub.

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New PhysX FleX features

PhysX, GameWorks

Anonymous, posted Dec 09 2014

PhysX FleX is a particle based simulation technique for real-time visual effects. Traditionally, visual effects are made using a combination of elements created using specialized solvers for rigid bodies, fluids, clothing, etc.

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PhysX Dynamic Heightfield Modifications

PhysX, GameWorks

Gordon Yeoman, posted Nov 21 2014

Introduction

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NVIDIA PhysX Blog Series

PhysX, GameWorks

Adam Moravanszky, posted Nov 12 2014

Hello readers!  I am Adam Moravanszky, engineering manager of the NVIDIA PhysX SDK team.  We decided to hijack this blog to take a break from the product introductions and do something a little bit different.  Our team will write a

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