Cataclysm: a FLIP Solver with GPU Particles

GameWorks, PhysX

David Coombes, posted Jul 25 2016

Of all the fun things we do at NVIDIA, pushing the limits of real-time physics simulation is always near the top of our list. Water simulation is a real challenge in a number of ways because everyone knows what water is supposed to look like.

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NVIDIA GameWorks Increases the Pace of Innovation in Unreal Engine 4 Games

PhysX, GameWorks

Mike Skolones, posted Mar 05 2015

NVIDIA has made it easier than ever for game developers to add leading-edge technologies to their Unreal Engine 4 (UE4) games by providing custom UE4 branches for NVIDIA GameWorks technologies on GitHub.

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Latest PhysX Source Code Now Available Free on GitHub

PhysX, GameWorks

Rev Lebaredian, posted Mar 04 2015

NVIDIA today put more than a decade of research, development and investment in gaming physics into the hands of game developers – by offering free source code for NVIDIA PhysX on GitHub.

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New PhysX FleX features

PhysX, GameWorks

Monier Maher, posted Dec 09 2014

PhysX FleX is a particle based simulation technique for real-time visual effects. Traditionally, visual effects are made using a combination of elements created using specialized solvers for rigid bodies, fluids, clothing, etc.

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PhysX Dynamic Heightfield Modifications

PhysX, GameWorks

Gordon Yeoman, posted Nov 21 2014

Introduction

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Tweaking PhysX GPU Particles for Maxwell

PhysX, GameWorks, GameWorks Expert Developer

Cheng Lai Low, posted Nov 12 2014

One of the most exciting periods when working in NVIDIA is during the launch of a new GPU architecture.  So I was really thrilled when the first Maxwell board landed on my desk and the very first thing I wanted to do was to investigate how Ph

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NVIDIA PhysX Blog Series

PhysX, GameWorks

Adam Moravanszky, posted Nov 12 2014

Hello readers!  I am Adam Moravanszky, engineering manager of the NVIDIA PhysX SDK team.  We decided to hijack this blog to take a break from the product introductions and do something a little bit different.  Our team will write a

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