NVIDIA PhysX, the most popular physics simulation engine on the planet, is going open source. We’re doing this because physics simulation — long key to immersive games and entertainment — turns out to be more important than we ever thought.
Of all the fun things we do at NVIDIA, pushing the limits of real-time physics simulation is always near the top of our list. Water simulation is a real challenge in a number of ways because everyone knows what water is supposed to look like.
NVIDIA has made it easier than ever for game developers to add leading-edge technologies to their Unreal Engine 4 (UE4) games by providing custom UE4 branches for NVIDIA GameWorks technologies on GitHub.
PhysX FleX is a particle based simulation technique for real-time visual effects. Traditionally, visual effects are made using a combination of elements created using specialized solvers for rigid bodies, fluids, clothing, etc.
Hello readers! I am Adam Moravanszky, engineering manager of the NVIDIA PhysX SDK team. We decided to hijack this blog to take a break from the product introductions and do something a little bit different. Our team will write a