High Dynamic Range 4k 144Hz G-Sync monitors announced at CES 17

GameWorks, HDR

David Coombes, posted Jan 06 2017

This week at CES, NVIDIA announced a revolution in monitor technology, unveiling the world's first High Dynamic Range PC gaming monitors. HDR monitors produce an image with wider color gamut, higher contrast, saturation and brightness, more closely matching human vision.

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Rendering a Game for HDR Display

HDR, GameWorks, GameWorks Expert Developer

Evan Hart, posted Aug 11 2016

Continuing our series on HDR color in games, we’ll start this post with the simple truth.

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Displaying HDR Nuts and Bolts

GameWorks, HDR

Evan Hart, posted Jul 12 2016

As you may have already seen in our previous entries regarding high dynamic range (HDR) on this blog, we’re pretty excited about the promise of HDR. Now this series can get to the business of showing you how to enable it in your code.

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Getting to know the new HDR

GameWorks, HDR

Evan Hart, posted Jul 05 2016

We’ve already started with teaser posts about HDR on this blog both here and here. Now that we’ve gotten through the madness of launching a new product, it is time to go through a more detailed set of information on the how, why, and what of HDR.

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Implementing HDR in ‘Rise of the Tomb Raider’

GameWorks Expert Developer, GameWorks, HDR, Tomb Raider

Holger Gruen, posted May 12 2016

This blog explores how we added support for true HDR to a real-time 3D application, focusing on the challenges tied to game development.

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Preparing for Real HDR

GameWorks, GameWorks Expert Developer, HDR

Evan Hart, posted Mar 11 2016

High Dynamic Range Displays allow for more vibrant and realistic graphics for games. We are reaching a tipping point where game developers can really start to take advantage of HDR.

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