Tweaking PhysX GPU Particles for Maxwell

PhysX, GameWorks, GameWorks Expert Developer

Cheng Lai Low, posted Nov 12 2014

One of the most exciting periods when working in NVIDIA is during the launch of a new GPU architecture.  So I was really thrilled when the first Maxwell board landed on my desk and the very first thing I wanted to do was to investigate how Ph

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API Hooking Techniques for GRID Cloud Game Streaming

GameWorks, GRID, GameWorks Expert Developer

Gary Ji, posted Oct 22 2014

NVIDIA GRID hardware and software provides a highly efficient and cost-effective infrastructure for cloud game streaming. With baremetal server configurations, API hooking is the key technique

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Transparency (or Translucency) Rendering

GameWorks, GameWorks Expert Developer, DX12, DX11

Alex Dunn, posted Oct 20 2014

Authored by: Alex Dunn and Louis Bavoil

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Alpha Blending: To Pre or Not To Pre

GameWorks Expert Developer

John McDonald, posted Jan 31 2013

Alpha Blending is a small--but important--part of virtually every 3D application. Conceptually, alpha-blending is used to communicate the transparency of a surface.

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