The new Pascal OpenGL extensions have arrived

pascal, OpenGL, GameWorks, GameWorks Expert Developer, DesignWorks

Kedarnath Thangudu, posted Jun 01 2016

NVIDIA has just published the OpenGL extensions that expose the Pascal GPU architecture’s new hardware features.

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Implementing HDR in ‘Rise of the Tomb Raider’

GameWorks Expert Developer, GameWorks, HDR, Tomb Raider

Holger Gruen, posted May 12 2016

This blog explores how we added support for true HDR to a real-time 3D application, focusing on the challenges tied to game development.

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VXAO: Voxel Ambient Occlusion

GameWorks, GameWorks Expert Developer

Alexey Panteleev, posted Mar 23 2016

It's been awhile since we have announced VXGI, the real-time voxel global illumination technology. Since then, a lot of effort was put to productize it, integrate into Unreal Engine 4, and make it

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GameWorks 3.1 Released at GDC16

GameWorks, GameWorks Expert Developer

Mike Skolones, posted Mar 22 2016

At GDC 16 we rolled out the GameWorks 3.1 SDK with three new rendering technologies that will help your game to shine: Volumetric Lighting, Voxel Accelerated Ambient Occlusion (VXAO) and Hybrid Frustum Traced Shadows (HFTS),

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Preparing for Real HDR

GameWorks, GameWorks Expert Developer, HDR

Evan Hart, posted Mar 11 2016

High Dynamic Range Displays allow for more vibrant and realistic graphics for games. We are reaching a tipping point where game developers can really start to take advantage of HDR.

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DX12 Do's & Don'ts Updated

DX12, GameWorks, GameWorks Expert Developer

Holger Gruen, posted Mar 01 2016

Since our last update to the DX12 Do’s & Don’ts we have learned and seen a lot more DX12 games and found that we can be more specific about our advice to developers.

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The Vulkan Graphics API Is Here

GameWorks, GameWorks Expert Developer, Vulkan

Anthony Cascio, posted Feb 16 2016

Vulkan is here

Vulkan, a new graphics application programming interface, launched today. Here you can find samples, drivers, training videos, and more. Click to learn more

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Open-Source Vulkan C++ API

GameWorks, GameWorks Expert Developer, Vulkan

Markus Tavenrath, posted Feb 15 2016

Vulkan is a C API and as such inherits all common pitfalls of using a general C programming library.

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