Lens Matched Shading and Unreal Engine 4 Integration Part 2

GameWorks, GameWorks Expert Developer, Unreal Engine 4, VRWorks

Edward Liu, posted Jan 18 2017

This section of the post will focus on integrating Lens Matched Shading into Unreal Engine 4.

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Lens Matched Shading and Unreal Engine 4 Integration Part 1

GameWorks, GameWorks Expert Developer, Unreal Engine 4, VRWorks

Edward Liu, posted Jan 18 2017

Lens Matched Shading (LMS) is one of the new technologies introduced along with the Pascal architecture, with the specific purpose of improving the performance and efficiency of Virtual Reality (VR) rendering.

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Linux Graphics Debugger 2.0 released, with a new Range Profiler and supporting Pascal GPUs

GameWorks, GameWorks Expert Developer

Robert Bischof, posted Dec 06 2016

Linux Graphics Debugger is a 3D graphics development tool that allows developers to debug and profile OpenGL 4.x applications.

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Driver and New Sample for VK_NVX_device_generated_commands

GameWorks, GameWorks Expert Developer, Vulkan, DesignWorks

Mathias Schott, posted Dec 01 2016

Recently we introduced the VK_NVX_device_generated_commands (DGC) Vulkan extension, which allows rendering commands to be

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VRWorks SDK Release v2.2 Highlights

VRWorks, GameWorks, GameWorks Expert Developer

Anthony Cascio, posted Nov 15 2016

NVIDIA has released the new VRWorks SDK for game and application developers along with the GeForce driver version 375.86.

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Vulkan Device-Generated Commands

GameWorks, GameWorks Expert Developer, Vulkan, DesignWorks

Christoph Kubisch, posted Nov 08 2016

We are introducing a device generated command (DGC) Vulkan extension, which allows the GPU to generate the most frequent rendering commands on its own. This means for the first time an open graphics API provides functionality to create compact command buffer streams on the device avoiding the worst-case state setup of previous indirect drawing methods.

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NVIDIA has released the new VRWorks SDK for application developers

VRWorks, GameWorks, GameWorks Expert Developer

Anthony Cascio, posted Oct 12 2016

NVIDIA has released the new VRWorks SDK for application developers. The SDK requires the usage of driver 372.90 or above

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Nsight Visual Studio Edition 5.2 RC2 released with Oculus and Vulkan support, Direct3D 12 Profiling, and Pascal GPU family support

GameWorks, GameWorks Expert Developer, Vulkan, Nsight Visual Studio Edition

Robert Bischof, posted Oct 07 2016

NVIDIA® Nsight™ Visual Studio Edition 5.2 Release Candidate 2 is now available for download in the NVIDIA GameWorks Registered Developer Program.

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Getting Vulkan Ready For VR

Vulkan, GameWorks, DesignWorks, VRWorks, GameWorks Expert Developer

James Jones, posted Oct 05 2016

It’s a great time to be working in the field of graphics these days as there are a slew of new exciting technologies emerging, like Vulkan and VR.

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Vulkan C++ Bindings reloaded

GameWorks, GameWorks Expert Developer, DesignWorks, Vulkan

Markus Tavenrath, posted Sep 19 2016

A few months have passed since we’ve wrote about the Vulkan C++ bindings on the developer blog.

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