VRWorks Graphics SDK V3.1

VRWorks, GameWorks Expert Developer, VR

Anthony Cascio, posted Feb 12 2019

NVIDIA has released the new VRWorks Graphics SDK V3.1 for application and headset developers along with the NVIDIA display driver 418.91

Read more

NVIDIA Vulkan Developer Driver for Khronos Vulkan Spec update 1.0.54

Vulkan, GameWorks, DesignWorks, VRWorks, GameWorks Expert Developer

Mathias Schott, posted Jul 14 2017

The Vulkan Working Group released a major update to the Vulkan specification version 1.0.54, which includes new cross-vendor functionality in the form of 18 KHR exten

Read more

VRWorks Audio SDK in-depth

VRWorks, Signal / Audio Processing, DesignWorks, GameWorks, GameWorks Expert Developer, GameWorks VR, Unreal Engine 4

Abhijit Patait, posted May 03 2017

Take an in-depth look into the new VRWorks Audio SDK

Read more

VRWorks Support for Unity Now Available

GameWorks, GameWorks Expert Developer, VRWorks, DesignWorks, VR, Unity Engine

Vincent Brisebois, posted Apr 26 2017

Unity today released 2017.1.0 Beta 2 which enables support for our VRWorks technology.

Read more

Deep Learning for Games

GameWorks Expert Developer

David Coombes, posted Mar 23 2017

Deep learning, a branch of artificial intelligence is revolutionizing modern computing. NVIDIA brought deep learning to GDC 17.

Read more

Aftermath: Debugging Crashes and TDRs on the GPU

GameWorks Expert Developer, GameWorks

Alex Dunn, posted Feb 28 2017

“Device Removed” – the bane of every PC rendering programmers existence. “The GPU has crashed and who knows why?” If you’ve said this (or similar; accounting for variants including profanity) then this blog post is for you!

Read more

Explicit Multi-GPU with DirectX 12 – Frame Pipelining, a New Alternative

DirectX 12, GameWorks Expert Developer, GameWorks

Juha Sjoholm, posted Feb 28 2017

This is the second part of the blog post about explicit multi-GPU programming with DirectX 12. In this part, I’ll describe frame pipelining - a new way for utilizing multiple GPUs that was not possible before DirectX 12.

Read more

Explicit Multi-GPU with DirectX 12 – Control, Freedom, New Possibilities

DirectX 12, GameWorks Expert Developer, GameWorks

Juha Sjoholm, posted Feb 28 2017

This blog post is about explicit multi-GPU programming that became possible with the introduction of the DirectX 12 API. In previous versions of DirectX, the driver had to manage multiple SLI GPUs.

Read more

Nsight Visual Studio Edition 5.3 at GDC 2017

Nsight Visual Studio Edition, GameWorks Expert Developer, GameWorks

Bert Bischof, posted Feb 27 2017

Want to see what’s next for NVIDIA Nsight™ Visual Studio Edition? A preview of version 5.3 is being shown at GDC 2017. This version will soon be available for download in the NVIDIA Registered Developer Program, but you can see it now at GDC or at least read about it here.

Read more

NVIDIA GDC Vulkan Driver available now!

Vulkan, VRWorks, GameWorks Expert Developer, Maxwell, pascal, GDC17

Mathias Schott, posted Feb 27 2017

We are happy to announce the immediate availability of the NVIDIA GDC Vulkan developer driver which supports not only that extensions that Khronos just

Read more