NVIDIA GameWorks™: Announcing Tegra Graphics Debugger 1.0

Games and Graphics, GameWorks

David Coombes, posted Mar 02 2014

Update: The Tegra Graphics Debugger is now available bundled in the latest Tegra Android Development Pack 3.0r1. Learn more about it here.

Debug and profile OpenGL ES 2.0, OpenGL ES 3.0 and even OpenGL 4.x on Windows, OSX and Linux. Sharing a common UI with NVIDIA Nsight, Visual Studio Edition, you can leverage your experience across mobile, desktop and the cloud.  

Read more

GDC 2014

Games and Graphics, GameWorks

David Coombes, posted Feb 22 2014

NVIDIA’s presence at GDC this year will be larger than ever.  Whether you want to see the most powerful mobile processors, learn about rendering in the cloud or see the latest developments in PC gaming, we have something for you. Check out our official website and show guide here or keep reading for a few of our show highlights.

Read more

NVIDIA GameWorks™ Developer Tools Labs at GDC'14

Games and Graphics, GameWorks

David Coombes, posted Feb 11 2014

Update: The webinars from GDC are now available for viewing online here.

Read more

How Modern OpenGL Can Radically Reduce Driver Overhead

Games and Graphics, OpenGL Development, GameWorks

David Coombes, posted Jan 21 2014

In this presentation, Cass Everitt and John McDonald talk about some newer extensions to OpenGL and how they can reduce (or even eliminate) driver overhead. We'll discuss where performance goes, fundamentals of the graphics driver stack and specific GL extensions--such as Bindless rendering and MultiDraw commands.

Read more

Tegra K1 Whitepaper

Games and Graphics, GameWorks

David Coombes, posted Jan 15 2014

By now you’ve probably heard about the Tegra K1.  A family of power efficient SOCs that leverage the same Kepler GPU technology used in GeForce and Tesla graphics cards for mobile. The white paper goes over the SOC in more detail.

Read more