Analysing Stutter – Mining More from Percentiles

GameWorks, GameWorks Expert Developer, DX12, DX11

Iain Cantlay, posted Sep 16 2014

Stutter and hitching are often talked about when comparing games or measuring performance. However subjective comparisons are not that useful during development. In this article I will show an approach that can be used to quantify frame rate using statistical analysis. This allows for an objective comparison of performance during development. By measuring stutter and reducing it over time you can ensure your game delivers a smooth experience for the gamer.

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Tegra Android Development Pack 3.0R3 Adds Latest NDK r10 and Google Project Tango Tablet DevKit Support.

tegra, CUDA, OpenGL, Tegra Android Development Pack, GameWorks, Developer Tools, Project Tango

Eric Foo, posted Sep 03 2014

Develop on the latest and fastest mobile hardware available with NVIDIA® Tegra® K1, powering the all-new NVIDIA® SHIELD™ tablet andGoogle Project Tango Tablet Development Kit. Tegra Android Development Pack (3.0R3) is your source for all software tools required to start development in a single installation step.

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The Witcher 3: Wild Hunt with NVIDIA HairWorks shown at Gamescom

GameWorks

David Coombes, posted Aug 16 2014

Last week at Gamescom, the world’s largest video game event, developer CD Projeckt RED showed off new footage from The Witcher3: Wild Hunt wowing the crowds. This highly anticipated title features some very cool technology for simulating and rendering dynamic hair and fur which is available to all game developers as part of NVIDIA GameWorks.

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Borderlands The Pre-Sequel! with 4k and advanced PhysX Effects

GameWorks

David Coombes, posted Aug 16 2014

Borderlands The Pre-Sequel! is shipping on Steam on October 14th taking gamers to Pandora’s moon to discover how Handsome Jack became the villain of Borderlands 2 that gamers know and love.

Borderlands2 already took advantage of PhysX effects for effects including particles and cloth. The Pre-Sequel adds laser impacts and ice explosions in the frigid low gravity environment of the moon as well as supporting 4K Ultra High Resolution.

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