VXAO: Voxel Ambient Occlusion

GameWorks, GameWorks Expert Developer

Alexey Panteleev, posted Mar 23 2016

It's been awhile since we have announced VXGI, the real-time voxel global illumination technology. Since then, a lot of effort was put to productize it, integrate into Unreal Engine 4, and make it

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12 Startups Vying for $100,000 at GPU Technology Conference

Events, Computer Vision & Machine Vision, GTC, Machine Learning & Artificial Intelligence, Oil & Gas

Nadeem Mohammad, posted Mar 23 2016

Each startup will be given four minutes to present their GPU-accelerated tech and business plan live on stage to an audience of technology executives.

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NVIDIA CEO Shares Current State of Artificial Intelligence

Features, News, Automotive, Cloud, Image Processing, Machine Learning & Artificial Intelligence, Medical Imaging

Nadeem Mohammad, posted Mar 22 2016

In an interview with Fortune, NVIDIA CEO Jen-Hsun Huang weighs in on data centers, driverless cars, and deep learning technology. Below are some excerpts from the interview: Fortune: What’s the current status of artificial intelligence?

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GameWorks 3.1 Released at GDC16

GameWorks, GameWorks Expert Developer

Mike Skolones, posted Mar 22 2016

At GDC 16 we rolled out the GameWorks 3.1 SDK with three new rendering technologies that will help your game to shine: Volumetric Lighting, Voxel Accelerated Ambient Occlusion (VXAO) and Hybrid Frustum Traced Shadows (HFTS),

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Share Your Science: Next-Generation Computational Fluid Dynamics Technology

Research, Climate/Weather/Ocean Modeling, Computational Fluid Dynamics (CFD), Higher Education / Academia, Share Your Science, Tesla

Nadeem Mohammad, posted Mar 18 2016

Peter Vincent of the Department of Aeronautics at Imperial College London shares how they are using NVIDIA Tesla GPUs to accelerate Computational Fluid Dynamics simulations that will improve the design processes used by companies that design aircraft

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