How About Constant Buffers?
GameWorks, GameWorks Expert Developer, DX12, DX11
Evan Hart, posted May 04 2015
Continuing along from my previous two posts in
the series, this post talks about how
constant buffers offer a way to avoid pitfalls that you can encounter with structured
buffers. As a developer you should consider why you are using a structured buffer.
If the buffer fits in the restricted 64 KB of a constant buffer, then using a constant