Share Your Science: Machine Learning Helps Fortune 500 Companies Hunt Cyber Attacks and Outages

News, Research, Big Data & Data Mining, Business Intelligence & Analytics, Cloud, CUDA, Defense, Internet / Communications, Machine Learning & Artificial Intelligence, Share Your Science, Tesla

Nadeem Mohammad, posted Jun 10 2016

Leo Meyerovich, CEO of Graphistry Inc., shares how GPUs and machine learning are protecting the largest companies and organizations in the world by visually alerting them of attacks and big outages. Using NVIDIA GPUs and CUDA, the graph analysis cloud platform is able to help the company’s response and hunting team sift through 100M+ alerts

Read more

Artificial Intelligence System Comprehends Text Like Humans Do

Research, cuDNN, GeForce, Internet / Communications, Machine Learning & Artificial Intelligence

Nadeem Mohammad, posted Jun 09 2016

Maluuba, a Canadian artificial intelligence startup, created a system that can read, comprehend and reason, almost as well as humans. Their deep learning-based program called EpiReader is designed to solve a specific kind of comprehension task: a word is removed from a block of text and then the system is able to determine the missing

Read more

Analyzing Scientific Data from Mars with Deep Learning

Research, Big Data & Data Mining, CUDA, cuDNN, Higher Education / Academia, Machine Learning & Artificial Intelligence, Material Science, Robotics

Nadeem Mohammad, posted Jun 07 2016

Researchers from University of Massachusetts Amherst and Mount Holyoke College received a four-year grant from the National Science Foundation to analyze images and data on the chemical composition of rocks and dust from NASA’s Curiosity rover. The rover has been exploring a crater on Mars since 2012 and sends back large amounts of data collected

Read more

Baking With OptiX

OptiX, GameWorks Expert Developer

Dylan Lacewell, posted Jun 07 2016

Games often precompute ambient occlusion (AO) or other static lighting and bake out the results into vertex or texture data that is loaded into OpenGL or DirectX shaders later. Raytracing is the core computation of such a baking pipeline. However, writing a production-quality GPU ray tracer from scratch takes a fair amount of time and expertise.

Read more

Share Your Science: Simulating Smoke Propagation in Real-Time with OpenACC

Research, Computational Fluid Dynamics (CFD), Higher Education / Academia, OpenACC, Share Your Science, Tesla

Nadeem Mohammad, posted Jun 03 2016

Anne Severt, PhD student at Forschungszentrum Jülich in Germany shares how she is using NVIDIA Tesla K80s and OpenACC with complex geometries to create real-time simulations of smoke propagation to better prepare firefighters for real-life situations – such as where smoke will be propagating from underground metro stations over time. To learn more, view Anne’s

Read more