Using Sketches to Search for Products Online

Features, Research, cuDNN, Higher Education / Academia, Image Processing, Internet / Communications, Machine Learning & Artificial Intelligence, Tesla

Nadeem Mohammad, posted Jul 13 2016

Sometimes drawing a quick sketch is easier than using text to describe a particular product you have in mind. Researchers at Queen Mary University of London created a tool that recognizes hand-drawn sketches on a smartphone or tablet and uses them to search for products online. Using two Tesla K80 GPUs and the cuDNN-accelerated Caffe

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Displaying HDR Nuts and Bolts

GameWorks, HDR

Evan Hart, posted Jul 12 2016

As you may have already seen in our previous entries regarding high dynamic range (HDR) on this blog, we’re pretty excited about the promise of HDR. Now this series can get to the business of showing you how to enable it in your code.

Requirements (in case you missed them in the earlier post):

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GPU-Accelerated Black Hole Simulations

Features, CUDA, physics

Nadeem Mohammad, posted Jul 11 2016

In February 2016, scientists from the Laser Interferometry Gravitational-Wave Observatory (LIGO) announced the first ever observation of gravitational waves—ripples in the fabric of spacetime. This detection directly confirms for the first time the existence of gravitational radiation, a cornerstone prediction of Albert Einstein’s general theory of relativity. Furthermore, it suggests that black holes may occur

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DIY Cat Stopper Sprinkler System

Research, cuDNN, GeForce, Image Recognition, Internet of Things, Jetson, Machine Learning & Artificial Intelligence

Nadeem Mohammad, posted Jul 11 2016

Motivated by neighbor’s cat that poops on his lawn, an NVIDIA engineer built a smart system in less than fifteen hours that automatically turns on the sprinklers when a cat is on his lawn. Robert Bond, a system software engineer, first trained a neural network to recognize cat images using a TITAN GPU and the

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GameWorks Vulkan and OpenGL Samples 3.0 Released

GameWorks, GameWorks Expert Developer, Vulkan

Lars Bishop, posted Jul 08 2016

We have rolled out a big upgrade to our GameWorks graphics API samples (formerly known as the OpenGL Samples) – we’ve added support for Vulkan in the framework on all platforms: Windows, Android, desktop Linux and Linux 4 Tegra! The source code and documentation are available today. Check them out at:

https://developer.nvidia.com/gameworks-vulkan-and-opengl-samples

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