Accelerate your Android development with the latest tools and libraries!

GameWorks, Android, CodeWorks, AndroidWorks, Developer Tools

Eric Foo, posted Nov 06 2015

Introducing NVIDIA CodeWorks for Android 1R3, a professional grade solution designed to configure a development environment that will work with most Android devices - not only Tegra powered devices.

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How AlemHealth Uses GPUs to Transform Health Care Delivery in Developing World

Corporate

Lan Malin, posted Nov 04 2015

During a medical crisis, time lost can mean lives lost. The problem can be acute in developing nations, where the latest medical equipment, personnel and expertise may be scarce.

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Deep Learning in a Nutshell: Core Concepts

Features, cuDNN, Deep Learning, Deep Neural Networks, Machine Learning, Neural Networks

Nadeem Mohammad, posted Nov 03 2015

This post is the first in a series I’ll be writing for Parallel Forall that aims to provide an intuitive and gentle introduction to deep learning. It covers the most important deep learning concepts and aims to provide an understanding of each concept rather than its mathematical and theoretical details. While the mathematical terminology is

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Korean High-Schoolers Develop Supercomputing Skills, and May Just Change the World

Lan Malin, posted Nov 03 2015

Invite 60 gifted high-schoolers to a week-long supercomputing camp. Train them on how to accelerate applications using GPUs. Organize them into small groups, each with their own stack of Jetson TK1 devkits, and set them lose. Supercomputing camp The next bright idea gets its start with a stack of Jetson TK1 devkits at the Supercomputing Youth Camp 2015, in South Korea. What do you get?

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Final release of Nsight Visual Studio Edition 5.0 now available for download!

Nsight Visual Studio Edition, GameWorks, Developer Tools, DirectX 12

Eric Foo, posted Oct 30 2015

The final release of NVIDIA Nsight™ Visual Studio Edition 5.0 is now available for download in the NVIDIA GameWorks Registered Developer Program. This release adds support for Visual Studio 2015 and debugging applications that use the new Direct3D 12 API.

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