Share Your Science: Training a Machine to Answer Questions About Images

Research, Computer Vision & Machine Vision, Higher Education / Academia, Image Processing, Machine Learning & Artificial Intelligence, Share Your Science

Nadeem Mohammad, posted May 13 2016

Aishwarya Agrawal, PhD student at Virginia Tech shares how her team is using NVIDIA GPUs and deep learning to automatically answer a wide range of questions about arbitrary images. According to Agrawal and her collaborators, the system may one day be used by the visually impaired to help navigate real-world environments, such as informing the

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Introducing NVIDIA GeForce GTX 1080

GameWorks

David Coombes, posted May 12 2016

NVIDIA is proud to announce the new GeForce GTX 1080. Based on our revolutionary Pascal GPU architecture, this new GPU is designed to enable the next generation of awe inspiring content from game developers. With support for DirectX 12 and Vulkan graphics APIs, these cards are designed to drive display devices beyond 5K including HDR as well as delivering the performance required for truly immersive VR.

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Implementing HDR in ‘Rise of the Tomb Raider’

GameWorks Expert Developer, GameWorks, HDR, Tomb Raider

Holger Gruen, posted May 12 2016

Authors: Jeroen Soethoudt (Nixxes), Jurjen Katsman (Nixxes) and Holger Gruen(NVIDIA)

This blog explores how we added support for true HDR to a real-time 3D application, focusing on the challenges tied to game development.

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Amazon Releases Open-Source Deep Learning Software

News, Research, Cloud, Development Tools & Libraries, Image Processing, Internet / Communications, Machine Learning & Artificial Intelligence

Nadeem Mohammad, posted May 11 2016

With hundreds of millions of customers shopping daily on Amazon, it’s critical they help them discover the right product from their massive catalog of products. Amazon’s Deep Scalable Sparse Tensor Network Engine (DSSTNE or “Destiny”) is a deep learning framework built from the ground up to help researchers develop search and recommendation systems. With multi-GPU

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Scientists Gather at University of Delaware for OpenACC Hackathon

Events, Research, Computational Fluid Dynamics (CFD), Government / National Labs, Higher Education / Academia, Medical & Life Sciences, OpenACC, physics

Nadeem Mohammad, posted May 10 2016

Oak Ridge National Lab, NVIDIA and PGI launched the OpenACC Hackathon initiative last year to help scientists accelerate applications on GPUs. OpenACC was selected as a primary tool since it offers acceleration without significant programming effort and works great with existing application codes. University of Delaware (UDEL) hosted a five-day Hackathon last week. Selected teams

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