We hope you're as excited about NVIDIA® SHIELD™ as we are! While we will be posting deeper technical information about SHIELD soon, we wanted to give you some immediate guidance on what you can do to prepare your games today for the ultimate mobile experience. Here are some tips to make sure your games work seamlessly with SHIELD:
This week’s Spotlight is on Valerie Halyo, assistant professor of physics at Princeton University. Researchers in the field of high energy physics, such as Valerie, are exploring the most fundamental questions about the nature of the universe, looking for the elementary particles that constitute matter and its interactions. One of Valerie’s goals is to extend the physics accessible at the Large Hadron Collider (LHC) at CERN in Geneva, Switzerland to include a larger phase space of...
Recently, as we have been testing applications and games for NVIDIA SHIELD, we have found that a seemingly minor issue in Google’s native_app_glue source code (and thus in NVIDIA’s TADP samples based on this code) is actually a serious issue on next-gen Android platforms.
The NVIDIA Developer Tools team is proud to announce the final release of NVIDIA® Nsight™ Development Platform, Visual Studio Edition 3.0, an application development platform for heterogeneous systems. This new release officially supports OpenGL frame debugging and profiling, GLSL GPU shader debugging, local single GPU shader debugging, the new Kepler™ GK110 architecture found in Tesla® K20 & GeForce GTX TITAN, and CUDA® 5.0.
We come today to let you know about a wonderful competition that our good friends at Toradex are running. It's called the Toradex Design Challenge and is open for students and other individuals at education and research institutions. It's an ongoing competition with an annual prize pool of $100,000 so if you're still in school or are planning a return to university, fear not!