Games often precompute ambient occlusion (AO) or other static lighting and bake out the results into vertex or texture data that is loaded into OpenGL or DirectX shaders later. Raytracing is the core computation of such a baking pipeline. However, writing a production-quality GPU ray tracer from scratch takes a fair amount of time and expertise.
Anne Severt, PhD student at Forschungszentrum Jülich in Germany shares how she is using NVIDIA Tesla K80s and OpenACC with complex geometries to create real-time simulations of smoke propagation to better prepare firefighters for real-life situations – such as where smoke will be propagating from underground metro stations over time. To learn more, view Anne’s
Stanford researchers in the Computational Vision and Geometry Lab developed a robot that could soon autonomously move among us with normal human social etiquettes — such as deciding rights of way on the sidewalk. Using a Tesla K40 GPU and CUDA to train the machine learning models, the robot is able to understand its surroundings
A new AI-powered device will be able to replace all of your various smart home control apps, as well as being able to recognize specific people and respond to a range of emotions and gestures. AI Build is a London-based startup focused on making your smart home more natural and intuitive. Powered by an NVIDIA
The atmospheric turbulence that distorts the trajectory of lights rays have been a source of frustration for astronomers using huge telescopes. Damien Gratadour, an associate professor at Université Paris Diderot, was at the GPU Technology Conference last month to talk about how his team is using NVIDIA GPUs to reshape light beams so astronomers can