by Dmitry Duka, posted Oct 02 2014

Hi, I’m Dmitry Duka, engineering manager of the NVIDIA GameWorks team in Moscow. We have a passion for making games more realistic, and I’m excited to share some of the work we do here at NVIDIA, which enables developers to easily incorporate advanced effects into games. We collaborate with game developers to make games more exciting. A great example of this was our work with Ubisoft Kiev on Assassin's Creed 4 Black Flag. We supported the Ubisoft Kiev team in integrating interactive...

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GameWorks, Nsight Tegra, Tegra Android Development Pack

by Eric Foo, posted Sep 24 2014

For the latest version of IncrediBuild 5.5, NVIDIA worked closely with IncrediBuild to add compatibility for our Microsoft Visual Studio integrated Android build and debug environment, NVIDIA Nsight Tegra, Visual Studio Edition. IncrediBuild distributed computing software easily accelerates source code compilation and other development tasks. With this integration, NVIDIA and IncrediBuild are helping developers bring the next generation of graphics, gameplay, and usability to the Android...

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CUDA, Debugging, Developer Tools, Direct3D, GameWorks, Nsight Visual Studio Edition, OpenGL, Profiling, Visual Studio

by Eric Foo, posted Sep 18 2014

The final release of NVIDIA Nsight™ Visual Studio Edition 4.1 has been released under the downloads page. This release adds support for the new Maxwell architecture based GPUs (NVIDIA GeForce GTX 980 and NVIDIA GeForce GTX 970), OpenGL extensions, new types in the frame profiler, and CUDA 6.5 toolkit. Please note that this release requires a NVIDIA Display Driver version 343.98 or newer. Download Nsight Visual Studio Edition 4.1 Now! To download, you must be a member of the NVIDIA...

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GameWorks, GameWorks Expert Developer

by Iain Cantlay, posted Sep 16 2014

Stutter and hitching are often talked about when comparing games or measuring performance. However subjective comparisons are not that useful during development. In this article I will show an approach that can be used to quantify frame rate using statistical analysis. This allows for an objective comparison of performance during development. By measuring stutter and reducing it over time you can ensure your game delivers a smooth experience for the gamer. Although stutter in games has...

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CUDA, Developer Tools, GameWorks, OpenGL, Project Tango, tegra, Tegra Android Development Pack

by Eric Foo, posted Sep 03 2014

Develop on the latest and fastest mobile hardware available with NVIDIA® Tegra® K1, powering the all-new NVIDIA® SHIELD™ tablet andGoogle Project Tango Tablet Development Kit. Tegra Android Development Pack (3.0R3) is your source for all software tools required to start development in a single installation step. Release 3.0R3 adds NDK32 r10 and includes latest NVIDIA Android Developer Tools (Tegra Graphics Debugger, Tegra System Profiler,  Nsight™ Tegra®, Visual...

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