We have rolled out a big upgrade to our GameWorks graphics API samples (formerly known as the OpenGL Samples) – we’ve added support for Vulkan in the framework on all platforms: Windows, Android, desktop Linux and Linux 4 Tegra! The source code and documentation are available today. Check them out at:
The NVIDIA Foundation announced today the availability of up to two research grants worth $200,000 each as part of its Compute the Cure initiative to advance the fight against cancer. The Foundation is seeking projects that use computational omics to dramatically impact the battle against cancer and reduce the time it takes for research outcomes
The Institute for Cyber-Enabled Research (iCER) at Michigan State University recently unveiled a new $3 million supercomputer named Laconia with double the speed of its previous supercomputer. Partnering with Lenovo as the system OEM, powered by 200 NVIDIA Tesla K80 GPUs, Laconia ranks in the TOP500 fastest computers in the world and is projected to
Researchers from Google and Stanford have taught their computer vision model to detect the most important person in a multi-person video scene – for example, who the shooter is in a basketball game which typically contains dozens or hundreds of people in a scene. Using 20 Tesla K40 GPUs and the cuDNN-accelerated Tensorflow deep learning
We’ve already started with teaser posts about HDR on this blog both
here and here.
Now that we’ve gotten through the madness of launching a new product, it is time
to go through a more detailed set of information on the how, why, and what of HDR.
This post kicks off a whole series of blog posts on HDR and color evolutions for