Linux Graphics Debugger 2.1 released with support for Fedora 25

Linux Graphics Debugger, GameWorks

Robert Bischof, posted May 09 2017

Linux Graphics Debugger 2.1 is available for download under the NVIDIA GameWorks Registered Developer Program. This maintenance release adds support for the Fedora 25 OS and fixes a number of bugs.

Read more

Introducing Metropolis – Video Analytics for Smart Cities

News, CUDA, Image Recognition, Jetson, Machine Learning & Artificial Intelligence, tensort, Tesla

Nadeem Mohammad, posted May 08 2017

NVIDIA announced the NVIDIA Metropolis™ intelligent video analytics platform today at the GPU Technology Conference (GTC) in San Jose, CA. Metropolis makes cities safer and smarter by applying deep learning to video streams for applications such as public safety, traffic management and resource optimization. More than 50 NVIDIA AI city partner companies are already providing

Read more

Developer Voices

News, Research, Developer Voices, GeForce, Jetson, Machine Learning & Artificial Intelligence, Tesla

Nadeem Mohammad, posted May 05 2017

We love seeing all of the NVIDIA GPU-related tweets – here’s some that we came across this week: training machine learning models on CPU instead of GPU be like pic.twitter.com/4BjYSjSN9b — Simone Margaritelli (@evilsocket) May 3, 2017 GPU Heaven!! We received 2 of these babies. #TeslaGPU #nvidia #GPUpower #deeplearning #machinelearning #ArtificialIntelligence #HPC pic.twitter.com/sigR95WzBJ — Rolf

Read more

How to Scale Up Your Deep Learning at GTC

Events, cuDNN, Image Recognition, Machine Learning & Artificial Intelligence

Nadeem Mohammad, posted May 04 2017

Whether you are using GPU clusters in the cloud or using your own data center to train deep neural networks, leading deep learning frameworks rely on NVIDIA’s Deep Learning SDK libraries to accelerate the massive amount of computation required to achieve high accuracy with deep learning. To learn more about the cuDNN and NCCL libraries

Read more

VRWorks Audio SDK in-depth

VRWorks, Signal / Audio Processing, DesignWorks, GameWorks, GameWorks Expert Developer, GameWorks VR, Unreal Engine 4

Abhijit Patait, posted May 03 2017

Introduction

Proliferation of VR use-cases in gaming and professional visualization is putting increasing demands on realism and user immersion. This is particularly true in the gaming world, wherein absence of subtle environmental clues can make a significant difference to the gamer’s interest in the game and hence the game’s success.

Read more