This week’s Spotlight is on Valerie Halyo, assistant professor of physics at Princeton University.
Researchers in the field of high energy physics, such as Valerie, are exploring the most fundamental questions about the nature of the universe, looking for the elementary particles that constitute matter and its interactions.
One of Valerie’s goals is to extend the physics accessible at the Large Hadron Collider (LHC) at CERN in Geneva, Switzerland to include a larger phase space of the topologies that include long-lived particles. This research goes hand in hand with new ideas related to enhancing the “trigger” performance at the LHC.
(In particle physics, a trigger is a system that rapidly decides which events in a particle detector to keep when only a small fraction of the total can be recorded.)
Read Valerie’s full Spotlight here. Here is an excerpt:
The NVIDIA Developer Tools team is proud to announce the final release of NVIDIA® Nsight™ Development Platform, Visual Studio Edition 3.0, an application development platform for heterogeneous systems. This new release officially supports OpenGL frame debugging and profiling, GLSL GPU shader debugging, local single GPU shader debugging, the new Kepler™ GK110 architecture found in Tesla® K20 & GeForce GTX TITAN, and CUDA® 5.0.
We come today to let you know about a wonderful competition that our good friends at Toradex are running. It's called the Toradex Design Challenge and is open for students and other individuals at education and research institutions. It's an ongoing competition with an annual prize pool of $100,000 so if you're still in school or are planning a return to university, fear not!
We know that GDC is a hectic time, and there is a lot of competition for your time when it comes to the many sessions at GDC. I'd like to suggest you hang out with us tomorrow in our sponsored sessions in the West Hall, Room 2002, as we have one of the best lineups we've had in years. Lets look at the lineup and you'll see why.
10am-11am: NVIDIA® Nsight™ Visual Studio Edition 3.0 - Catzilla Engine Development in DirectX 11 and OpenGL 4.2