I recently delivered a presentation on Hybrid Ray Traced Shadows (HRTS) at GDC 2015, as part of the “Advanced Visual Effects with DirectX 11 & 12” tutorial. If you weren’t fortunate enough to attend GDC, then you can catch up with what I was talking about right here!
While developing and playing PC games on Windows/WDDM, it is common for stuttering (uneven frame times)
to start happening when enabling graphics features or increasing the screen resolution.
There are a lot of possible root causes for stuttering; one of the most common is
video-memory overcommitment which happens when an application is using more video