Mixed-Precision Programming with CUDA 8

Features, CUDA, DP4A, FP16, Mixed Precision

Nadeem Mohammad, posted Oct 19 2016

In the practice of software development, programmers learn early and often the importance of using the right tool for the job. This is especially important when it comes to numerical computing, where tradeoffs between precision, accuracy, and performance make it essential to choose the best representations for data. With the introduction of the Pascal GPU

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Share Your Science: GPUs Help Provide Insight on the Secrets of Solar Wind

Research, Astronomy & Astrophysics, CUDA, GeForce, Higher Education / Academia, physics, Share Your Science, Tesla

Nadeem Mohammad, posted Oct 19 2016

Shahab Fatemi, PhD Fellow at the University of California Berkeley Space Sciences Laboratory, shares how his team is using CUDA, TITAN X and Tesla K80 GPUs to develop a three-dimensional plasma model that can provide a better understanding of how solar wind could affect Earth.  “GPUs have been revolutionary in space and plasma physics modeling,”

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Autonomous Drone Hunts Down Rogue Drones From the Sky

Features, News, CUDA, Defense, GeForce, Image Recognition, Jetson, Machine Learning & Artificial Intelligence, Robotics

Nadeem Mohammad, posted Oct 18 2016

Once it classifies the object, the Jetson-powered Airspace drone fires a tethered net to capture the other craft from the sky and safely returns it to its landing pad. Airspace is the only drone security solution capable of identifying, tracking, and autonomously removing rogue drones from the sky. The start-up is using GeForce GTX 1080

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Deep Learning and ROS Collide to Bring New Levels of Autonomy to Robots

Events, Embedded, Higher Education / Academia, Image Recognition, Jetson, Machine Learning & Artificial Intelligence, Robotics

Nadeem Mohammad, posted Oct 17 2016

The NVIDIA Jetson team was in Seoul, Korea last week at ROSCon. More than 450 attendees from across the globe trekked to the conference to learn and network with the ROS (Robot Operating System) community. As a Platinum sponsor, and backer of the Open Source Robotics Foundation for the past three years, NVIDIA is a

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Shadow Warrior 2 adds Multi-Res Shading to boost frame rate

GameWorks

David Coombes, posted Oct 13 2016

Shadow Warrior 2 from Flying Wild Hog is an over the top first person shooter. It is also the first non VR game to use NVIDIA Multi-Res Shading (MRS) technology to increase performance. MRS was initially conceived to accelerate VR applications by rendering the perimeter of the frame at a lower resolution when compared to the center. As it turns out, this technology also works great in regular games especially at high resolutions where pixel shading can become a bottleneck.

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