During GDC14 we ran two days of intensive training sessions showing developers
how to debug, profile and optimize DirectX 11 applications using our tools on real
game assets from Croteam's Serious Sam 3. The video from this session is now
available on our NVIDIA GameWorks YouTube channel.
Horror games have seen a resurgence in recent years thanks to Slender Man and titles
inspired by his success. The latest game seeking fame in the crowded genre is Daylight from Zombie Studios,
a DirectX 11 first-person survival-horror set in an abandoned hospital with a dark past.
Uniquely, Daylight offers a new challenge each and every time you play thanks to
procedurally generated levels that shuffle the horrific game's building blocks.
DirectX11.2 enables native hardware support for virtual texturing through tiled resources. This allows developers
to generate sparse texture arrays by only allocating memory as required. One application for tiled resources is sparse shadow maps, a technique for improving on shadow maps.
The latest public release of Tegra Android Development Pack (2.0r9) is now available under the new NVIDIA GameWorks™ platform of NVIDIA Developer Tools. Tegra Android Development Pack (TADP) is a suite of SDKs, developer tools, drivers and OS images bundled in a single package to help simplify setting up and managing an Android development environment.