New to NVIDIA AndroidWorks 1R2, is a full version of IncrediBuild 7.0 for Visual Studio (trial licenses available upon install). NVIDIA has worked closely with IncrediBuild to accelerate build times when using IncrediBuild for Visual Studio in conjunction with the latest Nsight Tegra, Visual Studio Edition 3.1.
The NVIDIA Developer Tools team is proud to announce the production release of the NVIDIA Linux Graphics Debugger, a 3D graphics development tool that allows developers to debug and profile OpenGL 4.x on Linux, enabling professional graphics developers to get the most out of their NVIDIA GeForce and Quadro GPUs on a variety of Linux distributions.
Main features of Linux Graphics Debugger 1.0 include:
Ray tracing has come a long way since Whitted's legendary paper "An Improved Illumination Model for Shaded Display" and it's about time we
pay tribute: Nowadays ray tracing on GPUs is so fast that it's
actually feasible to implement a ray tracer inside a ray tracer.
Simulated hair and fur is quickly becoming an amazing feature to add increased visual fidelity to games these days. It’s been a standard feature in offline visual effects for years and has continued to become more impressive.
Depth precision is a pain in the ass that every graphics programmer has to struggle with sooner or later. Many articles and papers have been written on the topic, and a variety of different depth buffer formats and setups are found across different games, engines, and devices.