Google Open-Sources Image Captioning Intelligence

Research, CUDA, Image Recognition, Internet / Communications, Machine Learning & Artificial Intelligence, Media & Entertainment, Tesla

Nadeem Mohammad, posted Sep 27 2016

Google released the latest version of their automatic image captioning model that is more accurate, and is much faster to train compared to the original system.

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NVIDIA GameWorks Wins Grand Prize at CEDEC AWARDS 2016

Events, News, Development Tools & Libraries, Featured, Games, Media & Entertainment, frontpage

Nadeem Mohammad, posted Sep 26 2016

NVIDIA GameWorks was awarded the CEDEC AWARDS 2016 Grand Prize, hosted this year at the Computer Entertainment Developers Conference in Yokohama, Japan.

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Machine Learning is Helping Change the Solar Industry

Features, News, Big Data & Data Mining, Cloud, CUDA, cuDNN, Image Recognition, Machine Learning & Artificial Intelligence

Nadeem Mohammad, posted Sep 22 2016

A startup from California is using GPUs and big data to predict what homes are likely to buy solar panels.

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Share Your Science: Accelerating Aircraft Design on the Cloud

News, Research, Cloud, Computer Aided Design (CAD), GRID, Manufacturing, Share Your Science

Nadeem Mohammad, posted Sep 21 2016

Cyril Chamenois, co-founder and COO of Elixir Aircraft, shares how they are using NVIDIA technologies to develop the industry’s first aircraft designed using cloud-based applications.

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VRWorks Unreal Engine Branch adds support for VR SLI, Lens Matched Shading, and Single Pass Stereo

GameWorks, VRWorks

David Coombes, posted Sep 20 2016

NVIDIA has released a new VRWorks-enabled branch of Unreal Engine, adding support for new Pascal VRWorks. With this branch, Unreal developers can now easily take advantage of features including Lens Matched Shading, Single Pass Stereo, VR SLI and Multi-res Shading.

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