6 Can’t Miss Experiences at the GPU Technology Conference

Events, Features, Automotive, CUDA, GeForce, GTC, Higher Education / Academia, Machine Learning & Artificial Intelligence, Virtual Reality

Nadeem Mohammad, posted Mar 28 2016

Explore the future of artificial intelligent and deep learning, experience virtual reality, and see what the future holds for self-driving cars at the GPU Technology Conference in Silicon Valley, April 4-7. In addition to keynotes by notable speakers that include NVIDIA CEO Jen-Hsun Hung, Toyota Research Institute CEO Gill Pratt, and IBM Watson CTO Rob

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VXAO: Voxel Ambient Occlusion

GameWorks, GameWorks Expert Developer

Alexey Panteleev, posted Mar 23 2016

It's been awhile since we have announced VXGI, the real-time voxel global illumination technology. Since then, a lot of effort was put to productize it, integrate into Unreal Engine 4, and make it available for free. And it's a great technology; it can produce realistic lighting with good occlusion for dynamic scenes with no preprocessing. VXGI allows applications to compute multi-bounce indirect

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12 Startups Vying for $100,000 at GPU Technology Conference

Events, Computer Vision & Machine Vision, GTC, Machine Learning & Artificial Intelligence, Oil & Gas

Nadeem Mohammad, posted Mar 23 2016

Each startup will be given four minutes to present their GPU-accelerated tech and business plan live on stage to an audience of technology executives. The challenge is designed for startups in the GPU ecosystem that have raised less than $1 million in seed funding and are ready to expand their visibility and demonstrate their potential

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NVIDIA CEO Shares Current State of Artificial Intelligence

Features, News, Automotive, Cloud, Image Processing, Machine Learning & Artificial Intelligence, Medical Imaging

Nadeem Mohammad, posted Mar 22 2016

In an interview with Fortune, NVIDIA CEO Jen-Hsun Huang weighs in on data centers, driverless cars, and deep learning technology. Below are some excerpts from the interview: Fortune: What’s the current status of artificial intelligence? Jen-Hsun Huang: 2015 was a big year. Artificial intelligence is moving into the commercial world. AI has been worked on

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GameWorks 3.1 Released at GDC16

GameWorks, GameWorks Expert Developer

Mike Skolones, posted Mar 22 2016

At GDC 16 we rolled out the GameWorks 3.1 SDK with three new rendering technologies that will help your game to shine: Volumetric Lighting, Voxel Accelerated Ambient Occlusion (VXAO) and Hybrid Frustum Traced Shadows (HFTS),

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