Made available on August 29th, the latest NVIDIA SHIELD Software Update 59 adds support for Tegra developer tools, CPU sampling profiler (Tegra Profiler) and GPU analysis (PerfHUD ES), solidifying SHIELD’s position as the premiere platform for Android gaming and graphics development. Future OTA updates to SHIELD will continue to improve support for these tools.
NVIDIA Nsight Visual Studio Edition 3.1 Final Now Available with Visual Studio 2012, Direct3D 11.1 and CUDA 5.5 Support!
The NVIDIA Developer Tools team is proud to announce the final release of NVIDIA® Nsight™ Visual Studio Edition 3.1, an application development platform for heterogeneous systems. This new release officially supports Visual Studio 2012, Direct3D 11.1, (OpenGL) bindless graphics and CUDA® 5.5.
Please note that this release of Nsight™ Visual Studio Edition requires NVIDIA Display Driver Release 319 or newer.
We are proud to announce the release of Tegra Android Development Pack 2.0r5, the ultimate companion for developing native Android applications. Tegra Android Development Pack (TADP) is a single package that sets up an Android development environment and installs all software tools required to developing for Android.
The NVIDIA Developer Tools team is proud to announce the final release of NVIDIA® Nsight™ Development Platform, Visual Studio Edition 3.0, an application development platform for heterogeneous systems. This new release officially supports OpenGL frame debugging and profiling, GLSL GPU shader debugging, local single GPU shader debugging, the new Kepler™ GK110 architecture found in Tesla® K20 & GeForce GTX TITAN, and CUDA® 5.0.
We know that GDC is a hectic time, and there is a lot of competition for your time when it comes to the many sessions at GDC. I'd like to suggest you hang out with us tomorrow in our sponsored sessions in the West Hall, Room 2002, as we have one of the best lineups we've had in years. Lets look at the lineup and you'll see why.
10am-11am: NVIDIA® Nsight™ Visual Studio Edition 3.0 - Catzilla Engine Development in DirectX 11 and OpenGL 4.2