Made available on August 29th, the latest NVIDIA SHIELD Software Update 59 adds support for Tegra developer tools, CPU sampling profiler (Tegra Profiler) and GPU analysis (PerfHUD ES), solidifying SHIELD’s position as the premiere platform for Android gaming and graphics development. Future OTA updates to SHIELD will continue to improve support for these tools.
NVIDIA Nsight Visual Studio Edition 3.1 Final Now Available with Visual Studio 2012, Direct3D 11.1 and CUDA 5.5 Support!
The NVIDIA Developer Tools team is proud to announce the final release of NVIDIA® Nsight™ Visual Studio Edition 3.1, an application development platform for heterogeneous systems. This new release officially supports Visual Studio 2012, Direct3D 11.1, (OpenGL) bindless graphics and CUDA® 5.5.
Please note that this release of Nsight™ Visual Studio Edition requires NVIDIA Display Driver Release 319 or newer.
We are proud to announce the release of Tegra Android Development Pack 2.0r5, the ultimate companion for developing native Android applications. Tegra Android Development Pack (TADP) is a single package that sets up an Android development environment and installs all software tools required to developing for Android.
We hope you're as excited about NVIDIA® SHIELD™ as we are! While we will be posting deeper technical information about SHIELD soon, we wanted to give you some immediate guidance on what you can do to prepare your games today for the ultimate mobile experience. Here are some tips to make sure your games work seamlessly with SHIELD:
This week’s Spotlight is on Valerie Halyo, assistant professor of physics at Princeton University.
Researchers in the field of high energy physics, such as Valerie, are exploring the most fundamental questions about the nature of the universe, looking for the elementary particles that constitute matter and its interactions.
One of Valerie’s goals is to extend the physics accessible at the Large Hadron Collider (LHC) at CERN in Geneva, Switzerland to include a larger phase space of the topologies that include long-lived particles. This research goes hand in hand with new ideas related to enhancing the “trigger” performance at the LHC.
(In particle physics, a trigger is a system that rapidly decides which events in a particle detector to keep when only a small fraction of the total can be recorded.)
Read Valerie’s full Spotlight here. Here is an excerpt: