Mobile Development Blog

by Lars Bishop, posted May 08 2012

The new Tegra Android Native Samples Pack includes code samples and support libraries that are designed to help developers with the most common Android Native 3D game coding issues.   Lars M. Bishop, Senior Engineer, NVIDIA Tegra Developer Technologies  

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by Stephen Jones, posted Dec 19 2011

Santa came early to NVIDIA bringing a whole host of updates for Tegra Android Developers. First and foremost, PerfHUD ES for Android has been updated with a number of new features for all the "good" game and graphics developers on Santa's list. New features include:

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by Andrew Edelsten, posted Oct 28 2011

We are constantly asked by developers, "what's next and where is it?" While Tegra 2 devices continue to release, we are eagerly preparing for what's fast coming down the pipe. At the recent All Things D conference in Asia, NVIDIA's CEO, Jen-Hsun Huang, discussed a range of topics including the next generation quad-core Tegra processor codenamed "Project Kal-El."

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by Stephen Jones, posted Sep 27 2011

Calling all Unity Game Developers! Come meet with your favorite NVIDIA Tegra developers at Unity's Unite Conference this week at Nob Hill Masonic Center in San Francisco. We're sponsoring the Tuesday night early registration / reception event, so come by and say Hi!

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by Andrew Edelsten, posted Aug 25 2011

A big day today for NVIDIA and the Tegra developer community. NVIDIA has just launched the online version of Tegra Zone plus a new program called Zone In! The Tegra Zone app for Android phones and tablets has been showcasing great games for many months and today we're launching the Tegra Zone website at www.tegrazone.com. Now using your laptop or desktop you can access the latest game news, reviews and release information for Tegra-optimized games and Tegra-powered devices.

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