Learn how to profile OpenGL 4.2 applications with Nsight Visual Studio Edition 3.1. This webinar shows how you can use Nsight Visual Studio Edition can be used to tune graphics applications.
If you didn't have the chance to attend our recent webinar on debugging OpenGL using Nsight Visual Studio or if you want to review the presentation video online you now can.
This week Valve announced SteamOS targeting the living room and big screen TVs.
Engineers from Valve and NVIDIA have spent a lot of time collaborating on a common goal for SteamOS: to deliver an open-platform gaming experience with superior performance and uncompromising visuals directly on the big screen.
TickTock Games recently ported the PS3 game BurnZombieBurn to Nvidia Shield. In this article Arden Aspinall explains how they did it.
Winner of 10 E3 awards, HAWKEN is a Free-to-Play online FPS developed by Adhesive. Built using the Unreal Development Kit (UDK), it features giant robots fighting in a ruined city.
The video below shows a HAWKEN demo level that we showed at GDC 2013 and other events. We designed it from the ground up to be completely destructible and support multiplayer.
We used APEX Destruction to create buildings with walls that crumble, leaving thousands of GPU rigid bodies strewn about the level. Here’s a look at how we did it.